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config/Mekanism/client.toml Normal file
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#Settings for configuring Accessibility settings provided by Mekanism. Note: Some settings such as HUD scale, may be located throughout the rest of this config.
[accessibility]
#Tries to force all text rendered as part of radial menus to be white instead of the color of the slice's mode.
whiteRadialText = false
#If true, renders sides for Universal Cables, Mechanical Pipes, Pressurized Tubes, Logistical Transporters, and Thermodynamic Conductors instead of rendering their contents. If transmitters are causing you fps issues, this should hopefully help.
opaqueTransmitters = false
#Allows changing the mode of held items by holding sneak and using the scroll wheel.
allowModeScroll = true
#Settings for configuring Mekanism's Sounds
[sounds]
#Adjust Mekanism sounds' base volume. < 1 is softer, higher is louder.
# Default: 1.0
# Range: 0.0 ~ 10.0
baseVolume = 1.0
#Play sounds for when any player is using a Jetpack, Scuba Mask, Flamethrower, or Gravitational Modulating Unit. This also affects playing the Radiation clicking sound.
enablePlayer = true
#Play sounds for active machines.
enableMachine = true
#Settings for adjusting how Mekanism render's certain blocks and how many particles Mekanism adds.
[rendering]
#The color of energy when displayed as the durability bar on items.
energyColor = 3997338
#Range at which Block Entity Renderer's added by Mekanism can render at, for example the contents of multiblocks. Vanilla defaults the rendering range for BERs to 64 for most blocks (for example chests), but uses a range of 256 for blocks like beacons and end gateways. Lowering this will likely increase your performance, at the cost of multiblock contents and wind generators 'popping' in
# Default: 256
# Range: 1 ~ 1024
berRange = 256
#Settings for configuring Mekanism's Particles
[rendering.particle]
#When multiblock forms, represent that by red sparkles around the multiblock. If this is disabled a notification message will display on the action bar instead.
multiblockFormation = true
#Show particles when machines active.
machineEffects = true
#How far (in blocks) from the player radiation particles can spawn.
# Default: 30
# Range: 2 ~ 64
radiationParticleRadius = 30
#How many particles spawn when rendering radiation effects (scaled by radiation level).
# Default: 100
# Range: 0 ~ 1000
radiationParticleCount = 100
#Show bolts between the player and items when the Magnetic Attraction Unit is pulling items towards a player.
magneticAttraction = true
#Show bolts for various AOE tool behaviors such as tilling, debarking, and vein mining.
toolAOE = true
#Settings for configuring Mekanism's HUD
[hud]
#Enable a HUD that displays information about equipped Mekanism items, and displays additional information when wearing a MekaSuit Helmet.
enabled = true
#Scale of the text displayed on the HUD.
# Default: 0.6
# Range: 0.25 ~ 1.0
scale = 0.6
#Reverses the HUD's text alignment and compass rendering to the right side of the screen, and moves the MekaSuit module rendering to the left side. Warning: This may cause subtitles to overlap parts of the HUD such as the compass.
reverse = false
#Opacity of HUD used by MekaSuit.
# Default: 0.4000000059604645
# Range: 0.0 ~ 1.0
opacity = 0.4000000059604645
#Color (RGB) of HUD used by MekaSuit.
# Default: 4257264
# Range: 0 ~ 16777215
color = 4257264
#Color (RGB) of warning HUD elements used by MekaSuit.
# Default: 16768335
# Range: 0 ~ 16777215
warningColor = 16768335
#Color (RGB) of danger HUD elements used by MekaSuit.
# Default: 16726076
# Range: 0 ~ 16777215
dangerColor = 16726076
#Visual jitter of the MekaSuit HUD, seen when moving the player's head. Higher values increases the amount of jitter.
# Default: 6.0
# Range: 1.0 ~ 100.0
jitter = 6.0
#Display a fancy compass when the MekaSuit Helmet is worn.
mekaSuitHelmetCompass = true
#Settings for configuring Mekanism's QIO
[qio]
#Sorting strategy when viewing items in a QIO Dashboard.
#Allowed Values: NAME, SIZE, MOD, REGISTRY_NAME
sortType = "NAME"
#Sorting direction when viewing items in a QIO Dashboard.
#Allowed Values: ASCENDING, DESCENDING
sortDirection = "ASCENDING"
#Number of slots to view horizontally on a QIO Dashboard.
# Default: 8
# Range: 8 ~ 16
slotsWide = 8
#Number of slots to view vertically on a QIO Dashboard.
# Default: 4
# Range: 2 ~ 48
slotsTall = 4
#Determines whether the search bar is automatically focused when a QIO Dashboard is opened.
autoFocusSearchBar = true
#Determines if items in a QIO crafting window should be moved to the player's inventory or the frequency first when replacing the items in the crafting grid using a recipe viewer.
rejectsToInventory = false
#Stores the last position various windows were in when they were closed, and whether they are pinned. In general these values should not be modified manually.
[window]
#The last position the Color window was in when it was closed.
[window.color]
#The x component of this window's last position.
x = 2147483647
#The y component of this window's last position.
y = 2147483647
#The last position the Confirmation window was in when it was closed.
[window.confirmation]
#The x component of this window's last position.
x = 2147483647
#The y component of this window's last position.
y = 2147483647
#The last position the Crafting window was in when it was closed, and whether it was pinned.
[window.crafting0]
#The x component of this window's last position.
x = 2147483647
#The y component of this window's last position.
y = 2147483647
#Determines whether this window is pinned, and should open automatically when the GUI is reopened.
pinned = false
#The last position the Crafting window was in when it was closed, and whether it was pinned.
[window.crafting1]
#The x component of this window's last position.
x = 2147483647
#The y component of this window's last position.
y = 2147483647
#Determines whether this window is pinned, and should open automatically when the GUI is reopened.
pinned = false
#The last position the Crafting window was in when it was closed, and whether it was pinned.
[window.crafting2]
#The x component of this window's last position.
x = 2147483647
#The y component of this window's last position.
y = 2147483647
#Determines whether this window is pinned, and should open automatically when the GUI is reopened.
pinned = false
#The last position the Mekasuit Helmet window was in when it was closed.
[window.mekasuit_helmet]
#The x component of this window's last position.
x = 2147483647
#The y component of this window's last position.
y = 2147483647
#The last position the Rename window was in when it was closed.
[window.rename]
#The x component of this window's last position.
x = 2147483647
#The y component of this window's last position.
y = 2147483647
#The last position the Skin Select window was in when it was closed.
[window.skin_select]
#The x component of this window's last position.
x = 2147483647
#The y component of this window's last position.
y = 2147483647
#The last position the Side Config window was in when it was closed, and whether it was pinned.
[window.side_config]
#The x component of this window's last position.
x = 2147483647
#The y component of this window's last position.
y = 2147483647
#Determines whether this window is pinned, and should open automatically when the GUI is reopened.
pinned = false
#The last position the Transporter Config window was in when it was closed, and whether it was pinned.
[window.transporter_config]
#The x component of this window's last position.
x = 2147483647
#The y component of this window's last position.
y = 2147483647
#Determines whether this window is pinned, and should open automatically when the GUI is reopened.
pinned = false
#The last position the Upgrade window was in when it was closed, and whether it was pinned.
[window.upgrade]
#The x component of this window's last position.
x = 2147483647
#The y component of this window's last position.
y = 2147483647
#Determines whether this window is pinned, and should open automatically when the GUI is reopened.
pinned = false

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#Displayed energy type in Mekanism GUIs (client) and network reader readings (server).
#Allowed Values: JOULES, FORGE_ENERGY
energyType = "FORGE_ENERGY"
#Displayed temperature unit in Mekanism GUIs (client) and network reader readings (server).
#Allowed Values: KELVIN, CELSIUS, RANKINE, FAHRENHEIT, AMBIENT
temperatureUnit = "KELVIN"
#Display the time it will take for radiation to decay when readings are above safe levels. Set this to false on the client side to disable MekaSuit Geiger and Dosimeter Unit timers. Set this to false on the server side to disable handheld Geiger Counter and Dosimeter timers.
enableDecayTimers = true
#Determines whether machine configuration data is copied when using middle click. If this is set to false no data will be copied and the default instance of the stack will be returned.
copyBlockData = true
#Should holiday greetings and easter eggs play for holidays (ex: Christmas and New Years) on the client. Also controls whether Robit's with the default skin should have their skin randomized on the server.
holidays = true

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#Settings for configuring Mekanism's gear settings. This config is not synced automatically between client and server. It is highly recommended to ensure you are using the same values for this config on the server and client.
[gear]
#Settings for configuring Armored Free Runners
[gear.armored_free_runner]
#Armor value of the Armored Free Runners
# Default: 3
# Range: > 0
armor = 3
#Toughness value of the Armored Free Runners.
# Default: 2.0
# Range: 0.0 ~ 3.4028234663852886E38
toughness = 2.0
#Knockback resistance value of the Armored Free Runners.
# Default: 0.0
# Range: 0.0 ~ 3.4028234663852886E38
knockbackResistance = 0.0
#Settings for configuring Armored Jetpacks
[gear.armored_jetpack]
#Armor value of the Armored Jetpacks
# Default: 8
# Range: > 0
armor = 8
#Toughness value of the Armored Jetpacks.
# Default: 2.0
# Range: 0.0 ~ 3.4028234663852886E38
toughness = 2.0
#Knockback resistance value of the Armored Jetpacks.
# Default: 0.0
# Range: 0.0 ~ 3.4028234663852886E38
knockbackResistance = 0.0
#Settings for configuring the MekaSuit
[gear.mekasuit]
#Armor value of MekaSuit Helmets.
# Default: 3
# Range: > 0
helmetArmor = 3
#Armor value of MekaSuit BodyArmor.
# Default: 8
# Range: > 0
bodyArmorArmor = 8
#Armor value of MekaSuit Pants.
# Default: 6
# Range: > 0
pantsArmor = 6
#Armor value of MekaSuit Boots.
# Default: 3
# Range: > 0
bootsArmor = 3
#Toughness value of the MekaSuit.
# Default: 3.0
# Range: 0.0 ~ 3.4028234663852886E38
toughness = 3.0
#Knockback resistance value of the MekaSuit.
# Default: 0.10000000149011612
# Range: 0.0 ~ 3.4028234663852886E38
knockbackResistance = 0.10000000149011612

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config/MouseTweaks.cfg Normal file
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RMBTweak=1
LMBTweakWithItem=1
LMBTweakWithoutItem=1
WheelTweak=1
WheelSearchOrder=1
WheelScrollDirection=0
ScrollItemScaling=0
Debug=0

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#Client Config. This config only exists on the client
[client]
#Global override to disable all rendering related to the mod (including in gender menus)
disableRendering = false
#Global override to disable replacing sounds of players with female variants
disableSoundReplacement = false

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#If true, when looking at blocks the Energy Overlay will be hidden.
hideEnergyOverlay = false

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#Everything else
[other]
#If true, Solidified Experience will always spawn orbs, even for regular players.
solidXPOrbs = false
#If true, Actually Additions Checks for updates on World Load.
doUpdateCheck = true
#If true, Actually Additions' Update Checker searches for updates for the Minecraft Version you currently play on.
versionSpecificUpdateChecker = true
#If true, Cats drop Hairy Balls Occasionally.
doCatDrops = true
#Should Bat wings drop from Bats?
doBatDrops = true
#If true, worms will drop from tilling the soil.
tillingWorms = true
#The amount of ticks it takes for a worm to die. When at 0 ticks, it will not die.
# Default: 0
# Range: 0 ~ 10000000
wormDeathTime = 0
#Show Advanced Item Info when holding Control on every Item.
advancedInfo = true
#Show the 'Press Control for more Info'-Text on Item Tooltips
advancedInfoTooltips = true
#If true, the booklet should be given to the player when he first crafts something from the Mod
giveBookletOnFirstCraft = true
#Should Actually Additions Loot generate in dungeons?
villageAndDungeonLoot = true
#Should right-clicking a bowl on water blocks create a water bowl?
waterBowl = true
#Should the water bowl spill if you don't sneak while using it?
waterBowlSpilling = true
#Should Tiny Coal and Tiny Charcoal be craftable
tinyCoal = true
#Turn this on to make recipes for items from the mod really hard. (This is a joke feature poking fun at the whole FTB Infinity Expert Mode style of playing. You shouldn't really turn this on as it makes the mod completely unplayable.)
superDuperHardRecipes = false
#If you want to be really boring and lame, you can turn on this setting to disable colored names on Actually Additions items. Because why would you want things to look pretty anyways, right?
noColoredItemNames = false
#define the item used to configure Redstone Mode
redstoneConfigurator = "minecraft:redstone_torch"
#define the item used to configure Direction in laser relays
relayConfigurator = "minecraft:compass"
#define the item used to configure the area in a farmer
farmerConfigurator = "minecraft:compass"
#Machine Settings
[machineSettings]
#The size of the farmer's farming area. Default is 9x9, must be an odd number.
# Default: 9
# Range: > 1
farmerArea = 9
#The amount of power the atomic reconstructor can store.
# Default: 300000
# Range: > 300000
reconstructorPower = 300000
#The amount of power the oil generator can transfer per tick.
# Default: 500
# Range: > 100
oilGeneratorTransfer = 500
#The energy use of the Atomic Reconstructor's Mining Lens.
# Default: 60000
# Range: > 1
minerLensEnergy = 60000
#If Energy Laser Relays should have energy loss.
laserRelayLoss = true
#The cooldown between two generation cycles of the Leaf Generator, in ticks
# Default: 5
# Range: > 1
leafGeneratorCooldown = 5
#The Leaf Generator's Energy Production in CF/Leaf
# Default: 300
# Range: > 1
leafGeneratorCPPerLeaf = 300
#The size of the Leaf Generator's harvesting area. Default is 7x7x7, must be an odd number.
# Default: 7
# Range: > 1
leafGeneratorArea = 7
#The amount of fluid the Fluid Laser Relay can transfer per tick.
# Default: 10000
# Range: > 1
fluidLaserTransferRate = 10000
#By default, the Vertical Digger mines everything that is in the 'forge:ores' block/item tags. If there is one that it can't mine, but should be able to, put its REGISTRY NAME here. These are the actual registered Item Names, the ones you use, for example, when using the /give Command. This Config Option only applies if the miner is in Ores Only Mode.
verticalDiggerExtraWhitelist = []
#By default, the Vertical Digger mines everything that is in the 'forge:ores' block/item tags. If there is one that it can mine, but shouldn't be able to, put its REGISTRY NAME here. These are the actual registered Item Names, the ones you use, for example, when using the /give Command. This Config Option will apply in both modes.
verticalDiggerBlacklist = []
#Worldgen Settings
[worldgenSettings]
#Should Black Quartz generate in the world?
generateQuartz = true
#Should Canola generate in the World?
generateCanola = true
#Should Flax generate in the world?
generateFlax = true
#Should Coffee generate in the world?
generateCoffee = true
#Item settings
[itemsSettings]
#By default, the Drill can mine certain blocks. If there is one that it can't mine, but should be able to, put its REGISTRY NAME here. These are the actual registered Item Names, the ones you use, for example, when using the /give Command.
drillExtraWhitelist = ["TConstruct:GravelOre"]

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[client]
#If true, shows the hunger and saturation values of food in its tooltip while holding SHIFT
showFoodValuesInTooltip = true
#If true, shows the hunger and saturation values of food in its tooltip automatically (without needing to hold SHIFT)
showFoodValuesInTooltipAlways = true
#If true, shows your current saturation level overlayed on the hunger bar
showSaturationHudOverlay = true
#If true, shows the hunger (and saturation if showSaturationHudOverlay is true) that would be restored by food you are currently holding
showFoodValuesHudOverlay = true
#If true, enables the hunger/saturation/health overlays for food in your off-hand
showFoodValuesHudOverlayWhenOffhand = true
#If true, shows your food exhaustion as a progress bar behind the hunger bars
showFoodExhaustionHudUnderlay = true
#If true, adds a line that shows your hunger, saturation, and exhaustion level in the F3 debug overlay
showFoodStatsInDebugOverlay = true
#If true, shows estimated health restored by food on the health bar
showFoodHealthHudOverlay = true
#If true, health/hunger overlay will shake to match Minecraft's icon animations
showVanillaAnimationsOverlay = true
#Alpha value of the flashing icons at their most visible point (1.0 = fully opaque, 0.0 = fully transparent)
# Default: 0.65
# Range: 0.0 ~ 1.0
maxHudOverlayFlashAlpha = 0.65

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#.
#Use more complex copycat models to improve appearance with certain materials.
useEnhancedModels = true
#.
#Disable warnings about graphics settings that may cause issues with the mod.
disableGraphicsWarnings = false
#.
#Colorize different parts of multi-state copycats to distinguish them visually.
colorizeMultiStates = false

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#.
#Disables the migration of placed copycats from old versions to new ones. Setting this to true may cause copycats to lose their textures when you upgrade this mod. Restart the game to apply changes.
disableMigration = false
#.
#Enable/disable features. Values on server override clients
[features]
#.
copycat_stacked_half_layer = true
copycat_vertical_stairs = true
copycat_byte = true
copycat_vertical_slice = true
copycat_wooden_pressure_plate = true
copycat_block = true
copycat_shaft = true
copycat_large_cogwheel = true
copycat_fence = true
copycat_wall = true
copycat_cogwheel = true
copycat_vertical_step = true
copycat_sliding_door = true
copycat_folding_door = true
copycat_slope_layer = true
copycat_light_weighted_pressure_plate = true
copycat_stairs = true
copycat_fence_gate = true
copycat_slab = true
copycat_board = true
copycat_wooden_button = true
copycat_trapdoor = true
copycat_stone_pressure_plate = true
copycat_pane = true
copycat_half_panel = true
copycat_slice = true
copycat_beam = true
copycat_door = true
copycat_iron_door = true
copycat_byte_panel = true
copycat_corner_slice = true
copycat_flat_pane = true
copycat_ghost_block = true
copycat_fluid_pipe = true
copycat_heavy_weighted_pressure_plate = true
copycat_iron_trapdoor = true
copycat_half_layer = true
copycat_stone_button = true
copycat_ladder = true
copycat_layer = true
copycat_slope = true
copycat_vertical_slope = true
copycat_vertical_half_layer = true
#.
#Enable/disable categories of features. Disabling a category hides all related features. Values on server override clients
[feature_categories]
#.
#.
#All copycats with a sloped surface
slopes = true
#.
#All copycats that support multiple materials in a single block
multistates = true
#.
#All copycats that can be resized by putting in more of the same copycat
stackables = true
#.
#All copycats that can emit a redstone signal
redstone = true
#.
#All copycats with extra functions/interactions
functional = true
#.
#All copycats mimicking blocks from Create
create = true

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config/create-client.toml Normal file
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#.
#Client-only settings - If you're looking for general settings, look inside your worlds serverconfig folder!
[client]
#.
#Show item descriptions on Shift and controls on Ctrl.
enableTooltips = true
#.
#Display a tooltip when looking at overstressed components.
enableOverstressedTooltip = true
#.
#Log a stack-trace when rendering issues happen within a moving contraption.
explainRenderErrors = false
#.
#Higher density means more spawned particles.
# Default: 0.5
# Range: 0.0 ~ 1.0
fanParticleDensity = 0.5
#.
#[in Blocks]
#Maximum Distance to the player at which items in Blocks' filter slots will be displayed
# Default: 10.0
# Range: 1.0 ~ 3.4028234663852886E38
filterItemRenderDistance = 10.0
#.
#Choose the menu row that the Create config button appears on in the main menu
#Set to 0 to disable the button altogether
# Default: 2
# Range: 0 ~ 4
mainMenuConfigButtonRow = 2
#.
#Offset the Create config button in the main menu by this many pixels on the X axis
#The sign (-/+) of this value determines what side of the row the button appears on (left/right)
# Default: -4
# Range: > -2147483648
mainMenuConfigButtonOffsetX = -4
#.
#Choose the menu row that the Create config button appears on in the in-game menu
#Set to 0 to disable the button altogether
# Default: 3
# Range: 0 ~ 5
ingameMenuConfigButtonRow = 3
#.
#Offset the Create config button in the in-game menu by this many pixels on the X axis
#The sign (-/+) of this value determines what side of the row the button appears on (left/right)
# Default: -4
# Range: > -2147483648
ingameMenuConfigButtonOffsetX = -4
#.
#Setting this to true will prevent Create from sending you a warning when playing with Fabulous graphics enabled
ignoreFabulousWarning = false
#.
#Disable to prevent being rotated while seated on a Moving Contraption
rotateWhenSeated = true
#.
#Configure your vision range when submerged in Create's custom fluids
[client.fluidFogSettings]
#.
#The vision range through honey will be multiplied by this factor
# Default: 1.0
# Range: 0.125 ~ 256.0
honey = 1.0
#.
#The vision range though chocolate will be multiplied by this factor
# Default: 1.0
# Range: 0.125 ~ 256.0
chocolate = 1.0
#.
#Settings for the Goggle Overlay
[client.goggleOverlay]
#.
#Offset the overlay from goggle- and hover- information by this many pixels on the respective axis; Use /create overlay
# Default: 20
# Range: > -2147483648
overlayOffsetX = 20
#.
#Offset the overlay from goggle- and hover- information by this many pixels on the respective axis; Use /create overlay
# Default: 0
# Range: > -2147483648
overlayOffsetY = 0
#.
#Enable this to use your custom colors for the Goggle- and Hover- Overlay
customColorsOverlay = false
#.
#The custom background color to use for the Goggle- and Hover- Overlays, if enabled
#[in Hex: #AaRrGgBb]
#[@cui:IntDisplay:#]
# Default: -267386864
# Range: > -2147483648
customBackgroundOverlay = -267386864
#.
#The custom top color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled
#[in Hex: #AaRrGgBb]
#[@cui:IntDisplay:#]
# Default: 1347420415
# Range: > -2147483648
customBorderTopOverlay = 1347420415
#.
#The custom bot color of the border gradient to use for the Goggle- and Hover- Overlays, if enabled
#[in Hex: #AaRrGgBb]
#[@cui:IntDisplay:#]
# Default: 1344798847
# Range: > -2147483648
customBorderBotOverlay = 1344798847
#.
#Sound settings
[client.sound]
#.
#Make cogs rumble and machines clatter.
enableAmbientSounds = true
#.
#Maximum volume modifier of Ambient noise
# Default: 0.10000000149011612
# Range: 0.0 ~ 1.0
ambientVolumeCap = 0.10000000149011612
#.
#Mod Integration and JEI
[client.jeiIntegration]
#.
#Whether to auto-update the JEI search when searching in the stock keeper UI
syncJeiSearch = true
#.
#Railway related settings
[client.trains]
#.
#How far away the Camera should zoom when seated on a train
# Default: 3.0
# Range: 0.0 ~ 3.4028234663852886E38
mountedZoomMultiplier = 3.0
#.
#Display nodes and edges of a Railway Network while f3 debug mode is active
showTrackGraphOnF3 = false
#.
#Additionally display materials of a Rail Network while f3 debug mode is active
showExtendedTrackGraphOnF3 = false
#.
#Display Track Networks and Trains on supported map mods
showTrainMapOverlay = true
#.
#Track Network Color on maps
#Allowed Values: RED, GREY, WHITE
trainMapColorTheme = "RED"

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#.
#Modify Create's impact on your terrain
[worldgen]
#.
#.
#Prevents all worldgen added by Create from taking effect
disableWorldGen = false

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["Jetpack Height Restriction"]
brassJetpackMaxHeight = 28.0
andesiteJetpackMaxHeight = 18.0
copperJetpackMaxHeight = 18.0
netheriteJetpackMaxHeight = 28.0
enableAboveCloudEnchant = false
["Jetpack/Grapplin Speed"]
brassJetpackSpeed = 0.06
andesiteJetpackSpeed = 0.08
copperJetpackSpeed = 0.02
netheriteJetpackSpeed = 0.08
grapplinWhiskSpeed = 0.2
["Fuel/Water Capacity"]
gadgetCapacity = 1600.0
smallTankCapacity = 800.0
mediumTankCapacity = 1600.0
largeTankCapacity = 3200.0
[Enchantments]
enableDiggingEnchant = true
enableImpactEnchant = true
enableGravityGunEnchant = true
enableHellfireEnchant = true
["Drone Module"]
enableDrillDroneModule = true
enableFanDroneModule = true
enableMagnetDroneModule = true
enableVaultDroneModule = true
MagnetModuleBlockLimitation = false

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#Make sure config changes are duplicated on both Clients and the Server when running a dedicated Server,
# as the config isnt synced between Clients and Server.
#General Settings
[general]
#Forge Energy conversion rate (in FE/t at 256 RPM, value is the FE/t generated and consumed is at 256rpm).
# Default: 480
# Range: > 0
fe_at_max_rpm = 480
#Max stress for the Alternator and Electric Motor (in SU at 256 RPM).
# Default: 16384
# Range: > 0
max_stress = 16384
#If audio should be enabled or not.
audio_enabled = true
#Electric Motor
[electric_motor]
#Electric Motor min/max RPM.
# Default: 256
# Range: > 1
motor_rpm_range = 256
#Electric Motor minimum required energy consumption in FE/t.
# Default: 8
# Range: > 0
motor_min_consumption = 8
#Electric Motor max input in FE (Energy transfer not consumption).
# Default: 5000
# Range: > 0
motor_max_input = 5000
#Electric Motor internal capacity in FE.
# Default: 5000
# Range: > 0
motor_capacity = 5000
#Alternator
[alternator]
#Alternator max input in FE (Energy transfer, not generation).
# Default: 5000
# Range: > 0
generator_max_output = 5000
#Alternator internal capacity in FE.
# Default: 5000
# Range: > 0
generator_capacity = 5000
#Alternator efficiency relative to base conversion rate.
# Default: 0.75
# Range: 0.01 ~ 1.0
generator_efficiency = 0.75
#Rolling Mill
[rolling_mill]
#Rolling Mill duration in ticks.
# Default: 120
# Range: > 0
rolling_mill_processing_duration = 120
#Rolling Mill base stress impact.
# Default: 8
# Range: 0 ~ 1024
rolling_mill_stress = 8
#Wires
[wires]
#Small Connector max input in FE/t (Energy transfer).
# Default: 1000
# Range: > 0
small_connector_max_input = 1000
#Small Connector max output in FE/t (Energy transfer).
# Default: 1000
# Range: > 0
small_connector_max_output = 1000
#Small Connector max wire length in blocks.
# Default: 16
# Range: 0 ~ 256
small_connector_wire_length = 16
#Small Connector With Light energy consumption in FE/t.
# Default: 1
# Range: > 0
small_light_connector_consumption = 1
#Large Connector max input in FE/t (Energy transfer).
# Default: 5000
# Range: > 0
large_connector_max_input = 5000
#Large Connector max output in FE/t (Energy transfer).
# Default: 5000
# Range: > 0
large_connector_max_output = 5000
#Large Connector max wire length in blocks.
# Default: 32
# Range: 0 ~ 256
large_connector_wire_length = 32
#Ignore checking if block face can support connector.
connector_ignore_face_check = true
#Allows blocks attached to a connector to freely pass energy to and from the connector network.
connector_allow_passive_io = true
#Accumulator
[accumulator]
#Accumulator max input in FE/t (Energy transfer).
# Default: 5000
# Range: > 0
accumulator_max_input = 5000
#Accumulator max output in FE/t (Energy transfer).
# Default: 5000
# Range: > 0
accumulator_max_output = 5000
#Accumulator internal capacity per block in FE.
# Default: 2000000
# Range: > 0
accumulator_capacity = 2000000
#Accumulator max multiblock height.
# Default: 5
# Range: 1 ~ 8
accumulator_max_height = 5
#Accumulator max multiblock width.
# Default: 3
# Range: 1 ~ 8
accumulator_max_width = 3
#Portable Energy Interface
[portable_energy_interface]
#PEI max input in FE/t (Energy transfer).
# Default: 5000
# Range: > 0
pei_max_input = 5000
#PEI max output in FE/t (Energy transfer).
# Default: 5000
# Range: > 0
pei_max_output = 5000
#Tesla Coil
[tesla_coil]
#Tesla Coil max input in FE/t (Energy transfer).
# Default: 10000
# Range: > 0
tesla_coil_max_input = 10000
#Tesla Coil charge rate in FE/t.
# Default: 5000
# Range: > 0
tesla_coil_charge_rate = 5000
#Tesla Coil charge rate in FE/t for recipes.
# Default: 2000
# Range: > 0
tesla_coil_recipe_charge_rate = 2000
#Tesla Coil internal capacity in FE.
# Default: 40000
# Range: > 0
tesla_coil_capacity = 40000
#Energy consumed when Tesla Coil is fired (in FE).
# Default: 1000
# Range: > 0
tesla_coil_hurt_energy_required = 1000
#Hurt range (in blocks/meters).
# Default: 3
# Range: > 0
tesla_coil_hurt_range = 3
#Damaged dealt to mobs when Tesla Coil is fired (in half hearts).
# Default: 3
# Range: > 0
tesla_coil_hurt_mob = 3
#The duration of the Shocked effect for mobs (in ticks).
# Default: 20
# Range: > 0
tesla_coil_effect_time_mob = 20
#Damaged dealt to players when Tesla Coil is fired (in half hearts).
# Default: 2
# Range: > 0
tesla_coil_hurt_player = 2
#The duration of the Shocked effect for players (in ticks).
# Default: 20
# Range: > 0
tesla_coil_effect_time_player = 20
#Tesla Coil fire interval (in ticks).
# Default: 20
# Range: > 0
tesla_coil_fire_cooldown = 20
#Misc
[misc]
#Diamond Grit Sandpaper durability (number of uses).
# Default: 1024
# Range: > 3
diamond_grit_sandpaper_uses = 1024
#Barbed Wire Damage.
# Default: 2.0
# Range: 0.0 ~ 3.4028234663852886E38
barbed_wire_damage = 2.0

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#.
#Modify Create Encased blocks comportements
[kinetics]
#.
#.
#Can swap casing between block (Mixer, Press, Depot, Gearbox, etc...)
casingBlockSwappable = true
#.
#Can swap material between shafts,cogwheels and large cogwheels (includes brass,andesite and glass)
shaftCogwheelsSwappable = true
#.
#Defines if the configurable requires a shaft to add a shaft to a face
configurableGearboxRequiresShaft = true
#.
#Defines if when the face is changed on the configurable gearbox, the opposite face should be also changed. It doesn't consume more shaft !
configurableGearboxChangeTwoFaces = false
#.
#Should Wooden Shaft break if the speed is too high
shouldWoodenShaftBreak = true
#.
#Should Glass Shaft break if the system is overstressed
shouldGlassShaftBreak = true
#.
#The max speed wooden shafts can endure
# Default: 32
# Range: 2 ~ 256
maxSpeedWoodenShaft = 32
#.
#Fine tune the kinetic stats of individual components
[kinetics.stressValues.v2]
#.
#.
#[in Stress Units]
#Configure the individual stress impact of mechanical blocks. Note that this cost is doubled for every speed increase it receives.
[kinetics.stressValues.v2.impact]
railway_encased_shaft = 0.0
creative_encased_oak_cogwheel = 0.0
creative_encased_oak_shaft = 0.0
industrial_iron_encased_acacia_cogwheel = 0.0
industrial_iron_encased_shaft = 0.0
mangrove_cogwheel = 0.0
railway_adjustable_chain_gearshift = 0.0
creative_press = 8.0
creative_encased_jungle_shaft = 0.0
copper_encased_crimson_large_cogwheel = 0.0
industrial_iron_encased_acacia_large_cogwheel = 0.0
industrial_iron_encased_cherry_large_cogwheel = 0.0
refined_radiance_encased_dark_oak_cogwheel = 0.0
bamboo_large_cogwheel = 0.0
brass_encased_bamboo_shaft = 0.0
refined_radiance_encased_dark_oak_large_cogwheel = 0.0
andesite_encased_cherry_shaft = 0.0
andesite_encased_birch_shaft = 0.0
shadow_steel_encased_oak_shaft = 0.0
shadow_steel_encased_warped_large_cogwheel = 0.0
andesite_configurable_gearbox = 0.0
jungle_cogwheel = 0.0
creative_configurable_gearbox = 0.0
refined_radiance_encased_mldeg_shaft = 0.0
copper_encased_warped_shaft = 0.0
copper_encased_mangrove_large_cogwheel = 0.0
railway_encased_birch_cogwheel = 0.0
mangrove_large_cogwheel = 0.0
refined_radiance_encased_acacia_shaft = 0.0
copper_gearbox = 0.0
industrial_iron_encased_bamboo_shaft = 0.0
refined_radiance_encased_warped_shaft = 0.0
railway_encased_glass_shaft = 0.0
shadow_steel_encased_bamboo_shaft = 0.0
industrial_iron_encased_spruce_shaft = 0.0
brass_encased_jungle_large_cogwheel = 0.0
acacia_large_cogwheel = 0.0
brass_encased_oak_large_cogwheel = 0.0
creative_encased_crimson_cogwheel = 0.0
railway_encased_dark_oak_shaft = 0.0
brass_encased_cherry_cogwheel = 0.0
cherry_large_cogwheel = 0.0
copper_encased_acacia_shaft = 0.0
creative_encased_jungle_large_cogwheel = 0.0
creative_encased_birch_shaft = 0.0
refined_radiance_encased_glass_shaft = 0.0
creative_encased_cherry_shaft = 0.0
railway_encased_mldeg_shaft = 0.0
creative_encased_crimson_shaft = 0.0
shadow_steel_encased_birch_large_cogwheel = 0.0
refined_radiance_encased_mangrove_large_cogwheel = 0.0
brass_encased_crimson_shaft = 0.0
brass_encased_jungle_cogwheel = 0.0
railway_encased_spruce_shaft = 0.0
railway_mixer = 4.0
glass_shaft = 0.0
andesite_encased_birch_cogwheel = 0.0
brass_encased_birch_shaft = 0.0
brass_press = 8.0
acacia_shaft = 0.0
industrial_iron_press = 8.0
andesite_encased_cherry_large_cogwheel = 0.0
creative_encased_dark_oak_shaft = 0.0
refined_radiance_encased_jungle_large_cogwheel = 0.0
shadow_steel_encased_jungle_cogwheel = 0.0
brass_encased_oak_shaft = 0.0
andesite_encased_mangrove_shaft = 0.0
industrial_iron_encased_mangrove_shaft = 0.0
railway_encased_crimson_large_cogwheel = 0.0
railway_encased_bamboo_shaft = 0.0
shadow_steel_encased_cogwheel = 0.0
industrial_iron_encased_bamboo_cogwheel = 0.0
brass_encased_dark_oak_large_cogwheel = 0.0
copper_press = 8.0
creative_encased_chain_drive = 0.0
industrial_iron_adjustable_chain_gearshift = 0.0
industrial_iron_encased_birch_shaft = 0.0
andesite_encased_warped_large_cogwheel = 0.0
railway_encased_cherry_large_cogwheel = 0.0
shadow_steel_encased_birch_shaft = 0.0
brass_encased_spruce_shaft = 0.0
copper_encased_dark_oak_large_cogwheel = 0.0
shadow_steel_encased_acacia_large_cogwheel = 0.0
andesite_encased_bamboo_cogwheel = 0.0
shadow_steel_encased_crimson_shaft = 0.0
railway_encased_jungle_large_cogwheel = 0.0
creative_encased_birch_large_cogwheel = 0.0
crimson_cogwheel = 0.0
industrial_iron_encased_mangrove_cogwheel = 0.0
crimson_shaft = 0.0
creative_encased_acacia_shaft = 0.0
andesite_encased_warped_shaft = 0.0
copper_encased_cherry_shaft = 0.0
brass_encased_cherry_shaft = 0.0
cherry_shaft = 0.0
railway_encased_cherry_shaft = 0.0
refined_radiance_encased_bamboo_large_cogwheel = 0.0
refined_radiance_encased_birch_large_cogwheel = 0.0
brass_configurable_gearbox = 0.0
shadow_steel_encased_cherry_shaft = 0.0
industrial_iron_encased_oak_shaft = 0.0
shadow_steel_encased_crimson_large_cogwheel = 0.0
refined_radiance_encased_large_cogwheel = 0.0
shadow_steel_encased_crimson_cogwheel = 0.0
railway_encased_dark_oak_large_cogwheel = 0.0
creative_encased_dark_oak_cogwheel = 0.0
copper_encased_warped_large_cogwheel = 0.0
copper_encased_birch_cogwheel = 0.0
shadow_steel_encased_glass_shaft = 0.0
refined_radiance_encased_oak_large_cogwheel = 0.0
creative_encased_warped_cogwheel = 0.0
andesite_encased_bamboo_large_cogwheel = 0.0
brass_encased_jungle_shaft = 0.0
creative_encased_large_cogwheel = 0.0
brass_encased_mangrove_large_cogwheel = 0.0
industrial_iron_encased_dark_oak_shaft = 0.0
copper_encased_bamboo_large_cogwheel = 0.0
shadow_steel_encased_warped_cogwheel = 0.0
railway_encased_bamboo_cogwheel = 0.0
shadow_steel_encased_mangrove_shaft = 0.0
brass_encased_oak_cogwheel = 0.0
brass_mixer = 4.0
copper_configurable_gearbox = 0.0
creative_encased_spruce_shaft = 0.0
shadow_steel_encased_jungle_shaft = 0.0
brass_encased_birch_large_cogwheel = 0.0
refined_radiance_encased_crimson_shaft = 0.0
andesite_encased_warped_cogwheel = 0.0
warped_large_cogwheel = 0.0
shadow_steel_encased_acacia_cogwheel = 0.0
shadow_steel_encased_oak_cogwheel = 0.0
refined_radiance_encased_shaft = 0.0
mldeg_shaft = 0.0
copper_encased_spruce_shaft = 0.0
railway_encased_oak_cogwheel = 0.0
industrial_iron_encased_warped_cogwheel = 0.0
brass_encased_bamboo_cogwheel = 0.0
shadow_steel_encased_spruce_shaft = 0.0
refined_radiance_encased_bamboo_cogwheel = 0.0
shadow_steel_encased_dark_oak_cogwheel = 0.0
andesite_encased_dark_oak_shaft = 0.0
copper_encased_oak_cogwheel = 0.0
railway_encased_jungle_shaft = 0.0
copper_encased_mangrove_cogwheel = 0.0
creative_encased_mangrove_shaft = 0.0
copper_encased_dark_oak_cogwheel = 0.0
shadow_steel_encased_mangrove_cogwheel = 0.0
shadow_steel_encased_large_cogwheel = 0.0
copper_encased_crimson_shaft = 0.0
brass_encased_crimson_cogwheel = 0.0
warped_shaft = 0.0
copper_encased_jungle_shaft = 0.0
bamboo_shaft = 0.0
brass_encased_acacia_shaft = 0.0
railway_encased_crimson_shaft = 0.0
birch_shaft = 0.0
andesite_encased_glass_shaft = 0.0
andesite_encased_acacia_cogwheel = 0.0
railway_configurable_gearbox = 0.0
railway_encased_acacia_shaft = 0.0
copper_encased_cherry_cogwheel = 0.0
railway_encased_oak_shaft = 0.0
brass_encased_birch_cogwheel = 0.0
refined_radiance_encased_dark_oak_shaft = 0.0
industrial_iron_encased_crimson_large_cogwheel = 0.0
cherry_cogwheel = 0.0
railway_encased_acacia_large_cogwheel = 0.0
creative_encased_warped_large_cogwheel = 0.0
railway_encased_oak_large_cogwheel = 0.0
andesite_encased_oak_large_cogwheel = 0.0
industrial_iron_encased_dark_oak_cogwheel = 0.0
industrial_iron_encased_acacia_shaft = 0.0
industrial_iron_encased_dark_oak_large_cogwheel = 0.0
creative_encased_glass_shaft = 0.0
brass_encased_cherry_large_cogwheel = 0.0
railway_encased_crimson_cogwheel = 0.0
creative_encased_cherry_large_cogwheel = 0.0
crimson_large_cogwheel = 0.0
industrial_iron_encased_mldeg_shaft = 0.0
railway_encased_large_cogwheel = 0.0
copper_encased_bamboo_shaft = 0.0
bamboo_cogwheel = 0.0
railway_encased_warped_shaft = 0.0
railway_encased_warped_large_cogwheel = 0.0
industrial_iron_mixer = 4.0
creative_encased_acacia_large_cogwheel = 0.0
railway_encased_birch_shaft = 0.0
creative_encased_crimson_large_cogwheel = 0.0
railway_encased_mangrove_cogwheel = 0.0
creative_encased_mldeg_shaft = 0.0
copper_encased_cherry_large_cogwheel = 0.0
refined_radiance_encased_crimson_cogwheel = 0.0
brass_encased_bamboo_large_cogwheel = 0.0
copper_encased_acacia_large_cogwheel = 0.0
industrial_iron_encased_crimson_shaft = 0.0
industrial_iron_encased_glass_shaft = 0.0
andesite_encased_birch_large_cogwheel = 0.0
brass_encased_warped_shaft = 0.0
brass_encased_acacia_cogwheel = 0.0
railway_press = 8.0
andesite_encased_jungle_cogwheel = 0.0
brass_shaft = 0.0
creative_encased_bamboo_cogwheel = 0.0
shadow_steel_encased_bamboo_cogwheel = 0.0
creative_encased_acacia_cogwheel = 0.0
industrial_iron_encased_jungle_cogwheel = 0.0
creative_gearbox = 0.0
refined_radiance_encased_bamboo_shaft = 0.0
copper_encased_shaft = 0.0
andesite_encased_oak_shaft = 0.0
shadow_steel_encased_warped_shaft = 0.0
andesite_encased_dark_oak_large_cogwheel = 0.0
andesite_encased_jungle_large_cogwheel = 0.0
birch_large_cogwheel = 0.0
industrial_iron_encased_crimson_cogwheel = 0.0
industrial_iron_encased_mangrove_large_cogwheel = 0.0
jungle_large_cogwheel = 0.0
refined_radiance_encased_warped_large_cogwheel = 0.0
refined_radiance_encased_birch_shaft = 0.0
shadow_steel_encased_mangrove_large_cogwheel = 0.0
creative_encased_shaft = 0.0
shadow_steel_encased_acacia_shaft = 0.0
andesite_encased_mangrove_cogwheel = 0.0
creative_encased_bamboo_large_cogwheel = 0.0
creative_encased_dark_oak_large_cogwheel = 0.0
railway_encased_birch_large_cogwheel = 0.0
copper_encased_oak_large_cogwheel = 0.0
andesite_encased_dark_oak_cogwheel = 0.0
copper_encased_cogwheel = 0.0
brass_encased_mldeg_shaft = 0.0
railway_encased_cherry_cogwheel = 0.0
oak_cogwheel = 0.0
copper_encased_mldeg_shaft = 0.0
brass_gearbox = 0.0
birch_cogwheel = 0.0
andesite_encased_spruce_shaft = 0.0
copper_encased_mangrove_shaft = 0.0
creative_encased_warped_shaft = 0.0
brass_encased_warped_cogwheel = 0.0
copper_encased_bamboo_cogwheel = 0.0
mangrove_shaft = 0.0
industrial_iron_encased_jungle_large_cogwheel = 0.0
brass_encased_acacia_large_cogwheel = 0.0
shadow_steel_encased_dark_oak_shaft = 0.0
shadow_steel_encased_oak_large_cogwheel = 0.0
creative_mixer = 4.0
jungle_shaft = 0.0
oak_large_cogwheel = 0.0
refined_radiance_encased_birch_cogwheel = 0.0
refined_radiance_encased_cherry_cogwheel = 0.0
andesite_encased_mangrove_large_cogwheel = 0.0
andesite_encased_bamboo_shaft = 0.0
andesite_encased_mldeg_shaft = 0.0
refined_radiance_encased_cherry_large_cogwheel = 0.0
brass_encased_dark_oak_shaft = 0.0
shadow_steel_encased_shaft = 0.0
warped_cogwheel = 0.0
brass_encased_dark_oak_cogwheel = 0.0
refined_radiance_encased_oak_shaft = 0.0
creative_adjustable_chain_gearshift = 0.0
industrial_iron_encased_oak_cogwheel = 0.0
railway_encased_chain_drive = 0.0
refined_radiance_encased_cherry_shaft = 0.0
railway_encased_acacia_cogwheel = 0.0
brass_encased_mangrove_shaft = 0.0
shadow_steel_encased_jungle_large_cogwheel = 0.0
railway_encased_cogwheel = 0.0
shadow_steel_encased_mldeg_shaft = 0.0
refined_radiance_encased_cogwheel = 0.0
industrial_iron_encased_chain_drive = 0.0
shadow_steel_encased_cherry_cogwheel = 0.0
industrial_iron_encased_jungle_shaft = 0.0
creative_encased_mangrove_large_cogwheel = 0.0
railway_encased_dark_oak_cogwheel = 0.0
dark_oak_cogwheel = 0.0
creative_encased_cogwheel = 0.0
creative_encased_bamboo_shaft = 0.0
industrial_iron_encased_warped_large_cogwheel = 0.0
refined_radiance_encased_jungle_shaft = 0.0
refined_radiance_encased_mangrove_shaft = 0.0
copper_encased_acacia_cogwheel = 0.0
copper_encased_dark_oak_shaft = 0.0
industrial_iron_configurable_gearbox = 0.0
shadow_steel_encased_cherry_large_cogwheel = 0.0
railway_gearbox = 0.0
refined_radiance_encased_warped_cogwheel = 0.0
refined_radiance_encased_acacia_cogwheel = 0.0
copper_encased_warped_cogwheel = 0.0
industrial_iron_encased_cherry_shaft = 0.0
industrial_iron_encased_birch_cogwheel = 0.0
copper_encased_jungle_cogwheel = 0.0
copper_encased_oak_shaft = 0.0
andesite_encased_crimson_shaft = 0.0
shadow_steel_encased_bamboo_large_cogwheel = 0.0
copper_encased_birch_shaft = 0.0
industrial_iron_encased_birch_large_cogwheel = 0.0
industrial_iron_gearbox = 0.0
copper_encased_glass_shaft = 0.0
andesite_encased_acacia_shaft = 0.0
railway_encased_mangrove_large_cogwheel = 0.0
industrial_iron_encased_oak_large_cogwheel = 0.0
spruce_shaft = 0.0
industrial_iron_encased_warped_shaft = 0.0
andesite_encased_jungle_shaft = 0.0
andesite_encased_oak_cogwheel = 0.0
refined_radiance_encased_jungle_cogwheel = 0.0
refined_radiance_encased_spruce_shaft = 0.0
dark_oak_shaft = 0.0
railway_encased_warped_cogwheel = 0.0
refined_radiance_encased_oak_cogwheel = 0.0
creative_encased_cherry_cogwheel = 0.0
copper_mixer = 4.0
copper_encased_crimson_cogwheel = 0.0
acacia_cogwheel = 0.0
creative_encased_birch_cogwheel = 0.0
andesite_encased_acacia_large_cogwheel = 0.0
andesite_encased_cherry_cogwheel = 0.0
oak_shaft = 0.0
shadow_steel_encased_birch_cogwheel = 0.0
railway_encased_mangrove_shaft = 0.0
andesite_encased_crimson_cogwheel = 0.0
brass_adjustable_chain_gearshift = 0.0
railway_encased_jungle_cogwheel = 0.0
railway_encased_bamboo_large_cogwheel = 0.0
copper_encased_large_cogwheel = 0.0
refined_radiance_encased_crimson_large_cogwheel = 0.0
copper_encased_chain_drive = 0.0
refined_radiance_encased_mangrove_cogwheel = 0.0
creative_encased_oak_large_cogwheel = 0.0
brass_encased_crimson_large_cogwheel = 0.0
shadow_steel_encased_dark_oak_large_cogwheel = 0.0
andesite_encased_crimson_large_cogwheel = 0.0
brass_encased_warped_large_cogwheel = 0.0
industrial_iron_encased_bamboo_large_cogwheel = 0.0
copper_encased_birch_large_cogwheel = 0.0
refined_radiance_encased_acacia_large_cogwheel = 0.0
copper_encased_jungle_large_cogwheel = 0.0
industrial_iron_encased_cherry_cogwheel = 0.0
creative_encased_mangrove_cogwheel = 0.0
copper_adjustable_chain_gearshift = 0.0
dark_oak_large_cogwheel = 0.0
brass_encased_glass_shaft = 0.0
brass_encased_mangrove_cogwheel = 0.0
brass_encased_chain_drive = 0.0
creative_encased_jungle_cogwheel = 0.0
#.
#[in Stress Units]
#Configure how much stress a source can accommodate for.
[kinetics.stressValues.v2.capacity]
creative_cogwheel = 16384.0

25
config/curios-client.toml Normal file
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#Client only settings, mostly things related to rendering
[client]
#Set to true to enable rendering curios
renderCurios = true
#Set to true to enable the Curios GUI button
enableButton = true
#The X-Offset for the Curios GUI button
# Default: 0
# Range: -100 ~ 100
buttonXOffset = 0
#The Y-Offset for the Curios GUI button
# Default: 0
# Range: -100 ~ 100
buttonYOffset = 0
#The X-Offset for the Creative Curios GUI button
# Default: 0
# Range: -100 ~ 100
creativeButtonXOffset = 0
#The Y-Offset for the Creative Curios GUI button
# Default: 0
# Range: -100 ~ 100
creativeButtonYOffset = 0
#The corner for the Curios GUI button
#Allowed Values: TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT
buttonCorner = "TOP_LEFT"

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#List of slots to create or modify.
#See documentation for syntax: https://docs.illusivesoulworks.com/curios/configuration#slot-configuration
#
slots = []

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/** EMI Config */
#general {
/**
* Whether EMI is enabled and visible.
*/
enabled: true;
/**
* Whether cheating in items is enabled.
*/
cheat-mode: false;
/**
* How much EMI should use tooltips and popups to show controls and information.
*/
help-level: normal;
/**
* Where EMI should pull stacks from to populate the index.
*/
index-source: creative;
/**
* Which sidebar should be searched using the search bar.
*/
search-sidebar: right;
/**
* Whether normal search queries should include the tooltip.
*/
search-tooltip-by-default: true;
/**
* Whether normal search queries should include the mod name.
*/
search-mod-name-by-default: false;
/**
* Whether normal search queries should include the stack's tags.
*/
search-tags-by-default: false;
}
#ui {
/**
* Which action should be performed when clicking the recipe book.
*/
recipe-book-action: toggle-craftables;
/**
* Where to display status effects in the inventory.
*/
effect-location: top;
/**
* Whether to display a gray overlay when hovering over a stack.
*/
show-hover-overlay: true;
/**
* Whether to add mod name to tooltips
*/
append-mod-id: true;
/**
* Whether to add mod name to item tooltips, in case another mod provides behavior
*/
append-item-mod-id: true;
/**
* Prevents recipes being quick crafted from shifting around under the cursor.
*/
miscraft-prevention: true;
/**
* The unit to display fluids as.
*/
fluid-unit: millibuckets;
/**
* Whether to use the batched render system. Batching is faster, but may have
* incompatibilities with shaders or other mods.
*/
use-batched-renderer: true;
/**
* Whether to have the search bar in the center of the screen, instead of to the
* side.
*/
center-search-bar: true;
/**
* Which sidebar type to switch to when searching.
*/
search-sidebar-focus: index;
/**
* Which sidebar type to focus when the search is empty.
*/
empty-search-sidebar-focus: none;
/**
* Whether the EMI config button should be visible.
*/
emi-config-button-visibility: shown;
/**
* Whether the recipe tree button should be visible.
*/
recipe-tree-button-visibility: auto;
/**
* The maximum height the recipe screen will grow to be if space is available in
* pixels.
*/
maximum-recipe-screen-height: 256;
/**
* The minimum width of the recipe screen in pixels. Controls how many tabs there
* can be, and where the page switching buttons go. The default is 176, the width
* of most screens.
*/
minimum-recipe-screen-width: 176;
/**
* The amount of vertical margin to give in the recipe screen.
*/
vertical-margin: 20;
/**
* Where to show workstations in the recipe screen
*/
workstation-location: bottom;
/**
* Display cost per batch when hovering a recipe output
*/
show-cost-per-batch: true;
/**
* Whether recipes should have a button to set as default.
*/
recipe-default-button: true;
/**
* Whether recipes should have a button to show the recipe tree.
*/
recipe-tree-button: true;
/**
* Whether recipes should have a button to fill the ingredients in a handler.
*/
recipe-fill-button: true;
/**
* Whether recipes should have a button to take a screenshot of the recipe.
*/
recipe-screenshot-button: false;
/**
* The GUI scale at which recipe screenshots are saved. Use 0 to use the current
* GUI scale.
*/
recipe-screenshot-scale: 0;
/**
* The pages in the left sidebar
*/
left-sidebar-pages: favorites;
/**
* The subpanels in the left sidebar
*/
left-sidebar-subpanels: none;
/**
* How many columns and rows of ingredients to limit the left sidebar to
*/
left-sidebar-size: 12, 100;
/**
* How much space to maintain between the left sidebar and obstructions, in pixels
*/
left-sidebar-margins: 2, 2, 2, 2;
/**
* Where to position the left sidebar
*/
left-sidebar-align: left, top;
/**
* Whether to render the header buttons and page count for the left sidebar
*/
left-sidebar-header: visible;
/**
* Which theme to use for the left sidebar
*/
left-sidebar-theme: transparent;
/**
* The pages in the right sidebar
*/
right-sidebar-pages: index, craftables;
/**
* The subpanels in the right sidebar
*/
right-sidebar-subpanels: none;
/**
* How many columns and rows of ingredients to limit the right sidebar to
*/
right-sidebar-size: 12, 100;
/**
* How much space to maintain between the right sidebar and obstructions, in pixels
*/
right-sidebar-margins: 2, 2, 2, 2;
/**
* Where to position the right sidebar
*/
right-sidebar-align: right, top;
/**
* Whether to render the header buttons and page count for the right sidebar
*/
right-sidebar-header: visible;
/**
* Which theme to use for the right sidebar
*/
right-sidebar-theme: transparent;
/**
* The pages in the top sidebar
*/
top-sidebar-pages: none;
/**
* The subpanels in the top sidebar
*/
top-sidebar-subpanels: none;
/**
* How many columns and rows of ingredients to limit the top sidebar to
*/
top-sidebar-size: 9, 9;
/**
* How much space to maintain between the top sidebar and obstructions, in pixels
*/
top-sidebar-margins: 2, 2, 2, 2;
/**
* Where to position the top sidebar
*/
top-sidebar-align: center, center;
/**
* Whether to render the header buttons and page count for the top sidebar
*/
top-sidebar-header: visible;
/**
* Which theme to use for the top sidebar
*/
top-sidebar-theme: transparent;
/**
* The pages in the bottom sidebar
*/
bottom-sidebar-pages: none;
/**
* The subpanels in the bottom sidebar
*/
bottom-sidebar-subpanels: none;
/**
* How many columns and rows of ingredients to limit the bottom sidebar to
*/
bottom-sidebar-size: 9, 9;
/**
* How much space to maintain between the bottom sidebar and obstructions, in
* pixels
*/
bottom-sidebar-margins: 2, 2, 2, 2;
/**
* Where to position the bottom sidebar
*/
bottom-sidebar-align: center, center;
/**
* Whether to render the header buttons and page count for the bottom sidebar
*/
bottom-sidebar-header: visible;
/**
* Which theme to use for the bottom sidebar
*/
bottom-sidebar-theme: transparent;
}
#binds {
/**
* Toggle the visibility of EMI.
*/
toggle-visibility: "ctrl key.keyboard.o";
/**
* Focuses the search bar.
*/
focus-search: "ctrl key.keyboard.f";
/**
* Clears the search bar.
*/
clear-search: "key.keyboard.unknown";
/**
* Display the recipes for creating a stack.
*/
view-recipes: "key.keyboard.r";
view-recipes: "key.mouse.left";
/**
* Display the recipes that can be created using a stack.
*/
view-uses: "key.keyboard.u";
view-uses: "key.mouse.right";
/**
* Favorite the item to display on the side of the screen opposite of recipies for
* quick access.
*/
favorite: "key.keyboard.a";
/**
* Set the default recipe for a given stack in the output of a recipe to that
* recipe.
*/
default-stack: "ctrl key.mouse.left";
/**
* Display the recipe tree for a given stack.
*/
view-stack-tree: "key.keyboard.unknown";
/**
* Display the recipe tree.
*/
view-tree: "key.keyboard.unknown";
/**
* Return to the previous page in EMI.
*/
back: "key.keyboard.backspace";
/**
* Return to the next page in EMI after going back.
*/
forward: "key.keyboard.unknown";
/**
* When on a stack with an associated recipe:
* Move ingredients for a single result.
*/
craft-one: "key.mouse.left";
/**
* When on a stack with an associated recipe:
* Move ingredients for as many results as possible.
*/
craft-all: "shift key.mouse.left";
/**
* When on a stack with an associated recipe:
* Move ingredients for a single result and put in inventory if possible.
*/
craft-one-to-inventory: "key.keyboard.unknown";
/**
* When on a stack with an associated recipe:
* Move ingredients for as many results as possible and put in inventory if
* possible.
*/
craft-all-to-inventory: "key.keyboard.unknown";
/**
* When on a stack with an associated recipe:
* Move ingredients for a single result and put in cursor if possible.
*/
craft-one-to-cursor: "ctrl key.mouse.left";
/**
* Display the recipe that will be used to craft on a stack with no recipe context.
*/
show-craft: "key.keyboard.left.shift";
/**
* Cheat in one of an item into the inventory.
*/
cheat-one-to-inventory: "ctrl key.mouse.right";
/**
* Cheat in a stack of an item into the inventory.
*/
cheat-stack-to-inventory: "ctrl key.mouse.left";
/**
* Cheat in one of an item into the cursor.
*/
cheat-one-to-cursor: "ctrl key.mouse.middle";
/**
* Cheat in a stack of an item into the cursor.
*/
cheat-stack-to-cursor: "key.keyboard.unknown";
/**
* Delete the stack in the cursor when hovering the index
*/
delete-cursor-stack: "key.mouse.left";
/**
* Copies the hovered recipe's ID to the clipboard
*/
copy-recipe-id: "key.keyboard.unknown";
/**
* In edit mode, hide the hovered stack
*/
hide-stack: "ctrl key.mouse.left";
/**
* In edit mode, hide stacks with the hovered stack's id
*/
hide-stack-by-id: "ctrl shift key.mouse.left";
}
#dev {
/**
* Whether development functions should be enabled. Not recommended for general
* play.
*/
dev-mode: false;
/**
* Whether editing the index is enabled
*/
edit-mode: false;
/**
* Whether to log untranslated tags as warnings.
*/
log-untranslated-tags: false;
/**
* Whether to log ingredients that don't have a representative tag as warnings.
*/
log-non-tag-ingredients: false;
/**
* Whether hovering the output of a recipe should show the recipe's EMI ID.
*/
show-recipe-ids: false;
/**
* Whether to display additional widgets added to recipes from other mods.
* These are typically developer facing and compatibility related, and not useful
* for players.
*/
show-recipe-decorators: false;
/**
* Whether stacks in the index should display a highlight if they have a recipe
* default.
*/
highlight-defaulted: false;
/**
* Whether to display exclusion areas
*/
highlight-exclusion-areas: false;
}

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{
"configVersion": 7,
"renderNametagsThroughWalls": true,
"blockEntityWhitelist": [
"create:rope_pulley",
"botania:flame_ring",
"minecraft:beacon",
"create:hose_pulley",
"betterend:eternal_pedestal",
"botania:magic_missile",
"botania:falling_star"
],
"entityWhitelist": [
"botania:mana_burst",
"drg_flares:drg_flares"
],
"tracingDistance": 128,
"debugMode": false,
"sleepDelay": 10,
"hitboxLimit": 50,
"skipMarkerArmorStands": true,
"tickCulling": true,
"tickCullingWhitelist": [
"alexscaves:gum_worm",
"minecraft:jungle_boat",
"minecraft:spruce_boat",
"mts:builder_rendering",
"drg_flares:drg_flares",
"minecraft:mangrove_boat",
"mts:builder_existing",
"minecraft:acacia_boat",
"minecraft:birch_chest_boat",
"create:contraption",
"drg_flares:drg_flare",
"minecraft:birch_boat",
"minecraft:boat",
"mts:builder_seat",
"minecraft:cherry_boat",
"minecraft:spruce_chest_boat",
"alexscaves:gum_worm_segment",
"minecraft:dark_oak_boat",
"minecraft:oak_chest_boat",
"avm_staff:campfire_flame",
"minecraft:dark_oak_chest_boat",
"create:gantry_contraption",
"minecraft:oak_boat",
"minecraft:pale_oak_boat",
"minecraft:acacia_chest_boat",
"minecraft:cherry_chest_boat",
"create:stationary_contraption",
"minecraft:bamboo_raft",
"minecraft:firework_rocket",
"minecraft:jungle_chest_boat",
"create:carriage_contraption",
"minecraft:pale_oak_chest_boat",
"minecraft:bamboo_chest_raft",
"minecraft:mangrove_chest_boat"
],
"disableF3": false,
"skipEntityCulling": false,
"skipBlockEntityCulling": false
}

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#Use a slightly more compact, but also slightly slower representation for block states
compactFastMap = false
#Replace objects used to detect multi-threaded access to chunks by a much smaller field. This option is disabled by default due to very rare and very hard-to-reproduce crashes, use at your own risk!
useSmallThreadingDetector = false
#Cache the predicate instances used in multipart models
cacheMultipartPredicates = true
#Do not create a new MultipartBakedModel instance for each block state using the same multipartmodel. Requires cacheMultipartPredicates to be enabled
multipartDeduplication = true
#Deduplicate cached data for blockstates, most importantly collision and render shapes
blockstateCacheDeduplication = true
#Avoid creation of new strings when creating ModelResourceLocations
modelResourceLocations = true
#Use smaller data structures for "simple" models, especially models with few side-specific faces
modelSides = true
#Replace the blockstate neighbor table
replaceNeighborLookup = true
#Populate the neighbor table used by vanilla. Enabling this slightly increases memory usage, but can help with issues in the rare case where mods access it directly.
populateNeighborTable = false
#Do not store the properties of a state explicitly and read themfrom the replace neighbor table instead. Requires replaceNeighborLookup to be enabled
replacePropertyMap = true
#Deduplicate vertex data of baked quads in the basic model implementations
bakedQuadDeduplication = true

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#Select the backend to use. Set to "DEFAULT" to let Flywheel decide.
backend = "DEFAULT"
#Enable or disable instance update limiting with distance.
limitUpdates = true
#The number of worker threads to use. Set to -1 to let Flywheel decide. Set to 0 to disable parallelism. Requires a game restart to take effect.
# Default: -1
# Range: -1 ~ 6
workerThreads = -1
#Config options for Flywheel's built-in backends.
[flw_backends]
#How smooth Flywheel's shader-based lighting should be. May have a large performance impact.
#Allowed Values: FLAT, TRI_LINEAR, SMOOTH, SMOOTH_INNER_FACE_CORRECTED
lightSmoothness = "SMOOTH"

32
config/fml.toml Normal file
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#Disables File Watcher. Used to automatically update config if its file has been modified.
disableConfigWatcher = false
#Should we control the window. Disabling this disables new GL features and can be bad for mods that rely on them.
earlyWindowControl = true
#Max threads for early initialization parallelism, -1 is based on processor count
maxThreads = -1
#Enable NeoForge global version checking
versionCheck = true
#Default config path for servers
defaultConfigPath = "defaultconfigs"
#Disables Optimized DFU client-side - already disabled on servers
disableOptimizedDFU = true
#Early window provider
earlyWindowProvider = "fmlearlywindow"
#Early window width
earlyWindowWidth = 854
#Early window height
earlyWindowHeight = 480
#Early window framebuffer scale
earlyWindowFBScale = 1
#Early window starts maximized
earlyWindowMaximized = false
#Skip specific GL versions, may help with buggy graphics card drivers
earlyWindowSkipGLVersions = []
#Squir?
earlyWindowSquir = false
#Define dependency overrides below
#Dependency overrides can be used to forcibly remove a dependency constraint from a mod or to force a mod to load AFTER another mod
#Using dependency overrides can cause issues. Use at your own risk.
#Example dependency override for the mod with the id 'targetMod': dependency constraints (incompatibility clauses or restrictive version ranges) against mod 'dep1' are removed, and the mod will now load after the mod 'dep2'
#dependencyOverrides.targetMod = ["-dep1", "+dep2"]
dependencyOverrides = {}

73
config/ftbbackups2.json Normal file
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{
// Allow the creation of backups automatically
"enabled": true,
// Permission level to use the /backup command
"command_permission_level": 3,
// Only send backup status to server ops
"notify_op_only": true,
// Don't send backup status at all
"do_not_notify": false,
/* Backup retention mode. Valid Modes: MAX_BACKUPS, TIERED
Note: TIERED mode is an experimental feature, Use at your own risk.
*/
"retention_mode": "MAX_BACKUPS",
// Applies to retention_mode:MAX_BACKUPS, Sets the maximum number of backups to keep
"max_backups": 5,
// Applies to retention_mode:TIERED, The latest x number of backups will be retained
"keep_latest": 5,
// Applies to retention_mode:TIERED, Sets number of hourly backups to keep
"keep_hourly": 1,
// Applies to retention_mode:TIERED, Sets number of daily backups to keep
"keep_daily": 1,
// Applies to retention_mode:TIERED, Sets number of weekly backups to keep
"keep_weekly": 1,
// Applies to retention_mode:TIERED, Sets number of monthly backups to keep
"keep_monthly": 1,
/* This is done with an implementation of cron from the Quartz java library.
More info here
(http://www.cronmaker.com)
*/
"backup_cron": "0 */30 * * * ?",
// Time between manual backups using the command
"manual_backups_time": 0,
// Only run a backup if a player has been online since the last backup
"only_if_players_been_online": true,
// Additional directories to include in backup
"additional_directories": [],
/* Additional files and directories to include in backup.
Can specify a file name, path relative to server directory or wildcard file path
Examples: (All file paths are relative to server root)
fileName.txt Any/all file named "fileName.txt"
folder/file.txt Exact file path
folder/ Everything in this folder
path/starts/with* Any files who's path starts with
*path/ends/with.txt Any files who's path ends with
*path/contains* Any files who's path contains
*/
"additional_files": [],
// Display file size in backup message
"display_file_size": false,
// backup location
"backup_location": ".",
// Specify the backup format. Valid options are ZIP and DIRECTORY
"backup_format": "ZIP",
// Minimum free disk space in MB. If a backup's creation would leave less than this amount of disk space remaining, the backup will be aborted.
"minimum_free_space": 500,
// If the previous backup failed due to lack of space, the oldest backup will be deleted to free space.
"free_space_if_needed": false,
/* Specify files or folders to be excluded.
Can specify a file name, path relative to server directory or wildcard file path
Examples: (All file paths are relative to server root)
fileName.txt Any/all file named "fileName.txt"
folder/file.txt Exact file path
folder/ Everything in this folder
path/starts/with* Any files who's path starts with
*path/ends/with.txt Any files who's path ends with
*path/contains* Any files who's path contains
*/
"excluded": [],
/* The dimension used when creating backup preview image, specify "all" to enable automatic detection of primary dimension (can be very slow)
Specify "none" to disable preview
*/
"preview_dimension": "minecraft:overworld"
}

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# Client-specific configuration for FTB Chunks
# Modpack defaults should be defined in <instance>/config/ftbchunks-client.snbt
# (may be overwritten on modpack update)
# Players may locally override this by copying into <instance>/local/ftbchunks-client.snbt
# (will NOT be overwritten on modpack update)
{
advanced: {
# Enables debug info
# Default: false
debug_info: false
# Advanced option. Change how often the minimap will refresh icons
# Default: 500
# Range: 0 ~ 10000
minimap_icon_update_timer: 500
# Advanced option. How often map render update will be queued
# Default: 60
# Range: 1 ~ 600
rerender_queue_ticks: 60
# Advanced option. Max tasks that can queue up
# Default: 100
# Range: 1 ~ 10000
task_queue_max: 100
# Advanced option. How often queued tasks will run
# Default: 4
# Range: 1 ~ 300
task_queue_ticks: 4
memory: {
# When the large map is closed, auto-release least recently accessed regions down to this number (0 disables releasing)
# Default: 32
# Range: 0 ~ 2147483647
autorelease_on_map_close: 32
# Constrain maximum map zoom-out based on number of explored regions and available memory
# Default: true
max_zoom_constraint: true
# Periodically release region data for non-recently-used regions to save memory (units of seconds, 0 disables releasing
# Default: 300
# Range: 0 ~ 2147483647
region_release_time: 300
}
}
appearance: {
# Biome blend
# Default: "blend_5x5"
# Valid values: "none", "blend_3x3", "blend_5x5", "blend_7x7", "blend_9x9", "blend_11x11", "blend_13x13", "blend_15x15"
biome_blend: "blend_5x5"
# Chunk grid overlay in large map
# Default: false
chunk_grid: false
# Show claimed chunks on the map
# Default: true
claimed_chunks_on_map: true
# Advanced option. Foliage darkness
# Default: 50
# Range: 0 ~ 255
foliage_darkness: 50
# Advanced option. Grass darkness
# Default: 50
# Range: 0 ~ 255
grass_darkness: 50
# Different ways to render map
# Default: "none"
# Valid values: "none", "night", "topography", "blocks", "light_sources"
map_mode: "none"
# Noise added to map to make it look less plastic
# Default: 0.05
# Range: 0.0 ~ 0.5
noise: 0.05d
# Only show entities that are on the surface
# Default: true
only_surface_entities: true
# Show your own claimed chunks on the map
# Default: true
own_claimed_chunks_on_map: true
# Reduces color palette to 256 colors
# Default: false
reduced_color_palette: false
# Color intensity
# Default: 1.0
# Range: 0.0 ~ 1.0
saturation: 1.0d
# Shadow intensity
# Default: 0.1
# Range: 0.0 ~ 0.3
shadows: 0.1d
# How many blocks should height checks skip in water. 0 means flat water, ignoring terrain
# Default: 8
# Range: 0 ~ 128
water_height_factor: 8
# Advanced option. Water visibility
# Default: 220
# Range: 0 ~ 255
water_visibility: 220
}
minimap: {
# Blurs minimap
# Default: "auto"
# Valid values: "auto", "on", "off"
blur_mode: "auto"
# Adds NWSE compass inside minimap
# Default: true
compass: true
# Enable minimap
# Default: false
enabled: false
# Show entities on minimap
# Default: true
entities: true
# Show entity heads on minimap
# Default: true
entity_heads: true
entity_icon: { }
# Minimap font scaling (values not a multiple of 0.5 may look bad)
# Default: 0.5
# Range: 0.1 ~ 5.0
font_scale: 0.5d
# Info hidden under minimap
# Default: ["ftbchunks:fps", "ftbchunks:game_time", "ftbchunks:real_time", "ftbchunks:debug"]
info_hidden: [
"ftbchunks:fps"
"ftbchunks:game_time"
"ftbchunks:real_time"
"ftbchunks:debug"
]
# Info displayed under minimap
# Default: ["ftbchunks:player_pos", "ftbchunks:biome", "ftbchunks:zone", "ftbchunks:fps", "ftbchunks:game_time", "ftbchunks:real_time", "ftbchunks:debug"]
info_order: [
"ftbchunks:player_pos"
"ftbchunks:biome"
"ftbchunks:zone"
"ftbchunks:fps"
"ftbchunks:game_time"
"ftbchunks:real_time"
"ftbchunks:debug"
]
info_settings: { }
# Entities in minimap will be larger
# Default: false
large_entities: false
# Minimap will not rotate
# Default: true
locked_north: true
# Show player heads on minimap
# Default: true
player_heads: true
# Mode for the pointer icon to render on full screen minimap
# Default: "both"
# Valid values: "face", "pointer", "both"
pointer_icon_mode: "both"
# Mode for the pointer icon to render on minimap
# Default: "both"
# Valid values: "face", "pointer", "both"
pointer_icon_mode_minimap: "both"
# Enables minimap to show up in corner
# Default: "top_right"
# Valid values: "bottom_left", "left", "top_left", "top_right", "right", "bottom_right"
position: "top_right"
# Applied a conditional check to the offset. When set to anything other that None, the offset will apply only to the selected minimap position.
# When set to none and the maps offset is greater than 0, the offset will apply to all directions
# Default: "none"
# Valid values: "bottom_left", "left", "top_left", "top_right", "right", "bottom_right", "none"
position_offset_condition: "none"
# Changes the maps X offset from it's origin point. When on the Left, the map will be pushed out from the left, then from the right when on the right.
# Default: 0
# Range: -∞ ~ +∞
position_offset_x: 0
# Changes the maps X offset from it's origin point. When on the Left, the map will be pushed out from the left, then from the right when on the right.
# Default: 0
# Range: -∞ ~ +∞
position_offset_y: 0
# Size minimap proportional to screen width (and scale)
# Default: true
proportional: true
# Draw reticle lines on minimap
# Default: true
reticle: true
# Scale of minimap
# Default: 1.0
# Range: 0.25 ~ 4.0
scale: 1.0d
# Always show player on minimap, even when rotation not locked
# Default: true
show_player_when_unlocked: true
# Draw a square minimap instead of a circular one
# Default: false
square: false
# Show text above minimap
# Default: false
text_above_minimap: false
# Minimap visibility
# Default: 255
# Range: 0 ~ 255
visibility: 255
# Show waypoints on minimap
# Default: true
waypoints: true
# Zoom distance of the minimap
# Default: 1.0
# Range: 1.0 ~ 4.0
zoom: 1.0d
}
waypoints: {
# Automatically remove death waypoints if closer than this many blocks away (distance of 0 disables removal)
# Default: 0
# Range: 0 ~ 2147483647
death_waypoint_autoremove_distance: 0
# Enables creation of death waypoints
# Default: true
death_waypoints: true
# Show waypoints in world
# Default: true
in_world_waypoints: true
# Minimum distance before waypoint dots start to fade
# Default: 1.0
# Range: 1.0 ~ 200.0
waypoint_dot_fade_distance: 1.0d
# Minimum distance before waypoint beacons start to fade
# Default: 12.0
# Range: 1.0 ~ 200.0
waypoint_fade_distance: 12.0d
# How close player crosshair needs to be to in-world waypoints to show waypoint labels
# Default: 1.0
# Range: 1.0 ~ 10.0
waypoint_focus_distance: 1.0d
# How much do in-world waypoints enlarge when the player crosshair is close
# Default: 2.0
# Range: 1.0 ~ 10.0
waypoint_focus_scale: 2.0d
# Maximum distance at which waypoints are drawn
# Default: 5000.0
# Range: 1.0 ~ 2.147483647E9
waypoint_max_distance: 5000.0d
}
}

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# FTB Essentials config file
# If you're a modpack maker, edit defaultconfigs/ftbessentials-server.snbt instead
{
# If true, the mod will register its commands to the 'ftbessentials' namespace as well as the root namespace
# otherwise it will only register to the root namespace
# This setting has no effect if 'register_to_namespace' is false
# Default: false
register_alias_as_well_as_namespace: false
# If true, the mod will register its commands to the 'ftbessentials' namespace,
# otherwise it will register to the root namespace
# Default: false
register_to_namespace: false
# Admin commands for cheating and moderation
admin: {
# Allows admins to extinguish themselves or a player using a command
extinguish: {
# Default: true
enabled: true
}
# Allows admins to fully feed themselves or a player using a command
feed: {
# Default: true
enabled: true
}
# Allows admins to toggle flying status using a command, without having to use Creative Mode
fly: {
# Default: true
enabled: true
}
# Allows admins to toggle invincibility using a command, without having to use Creative Mode
god: {
# Default: true
enabled: true
}
# Allows admins to fully heal (health, food, fire, potion effects) themselves or a player using a command
heal: {
# Default: true
enabled: true
}
# Allows admins to view other users' inventories using a command
invsee: {
# Default: true
enabled: true
}
# Allows admins to configure kits of items that can be given to players.
kit: {
# Default: true
enabled: true
}
# Allows admins to restrict players from chatting by using a command to mute (or unmute) them
mute: {
# Default: true
enabled: true
}
# Allows admins to change walk speed for themselves or a player
speed: {
# Default: true
enabled: true
}
# Allows admins to change the location of offline players.
tp_offline: {
# Default: true
enabled: true
}
}
# Miscellaneous features and utilities
misc: {
# Allows users to access an Anvil GUI without needing an Anvil.
anvil: {
# Default: true
enabled: true
}
# Allows users to access a Crafting Table GUI without needing a Crafting Table.
crafting: {
# Default: true
enabled: true
}
# Allows users to access their ender chest, as well as admins to manage other players' ender chests.
enderchest: {
# Default: true
enabled: true
}
# Allows users to set a custom hat as their head item by using a command
hat: {
# Default: true
enabled: true
}
# Allows users to kick themselves from the server, for example if they are stuck or desynced
kickme: {
# Default: true
enabled: true
}
# Allows users to view leaderboard stats about everyone on the server.
leaderboard: {
# Default: true
enabled: true
}
# Allows users to list nearby players, sorted by distance
near: {
# Default: true
enabled: true
}
# Allows users to change their display name, as well as admins to change nicknames for other users
nick: {
# Default: true
enabled: true
}
# Allows users to announce their recording or streaming status to the server by using commands
rec: {
# Default: true
enabled: true
}
# Allows users to access a Smithing Table GUI without needing a Smithing Table.
smithing: {
# Default: true
enabled: true
}
# Allows users to access a Stonecutter GUI without needing a Stonecutter.
stonecutter: {
# Default: true
enabled: true
}
# Enables usage of a trash can inventory, which can be used to void unneeded items
trashcan: {
# Default: true
enabled: true
}
}
# Teleportation-related settings
teleportation: {
# If true, admin-level players (i.e. permission level >= 2) are exempt from
# the dimension controls defined in teleportation -> blacklists and
# in teleportation -> rtp -> dimension_blacklist/whitelist
# Default: true
admins_exempt_dimension_blacklists: true
# Allows users to return to their previous location after teleporting (or dying)
back: {
# Cooldown between /back commands (in seconds)
# You can override this with FTB Ranks using ftbessentials.back.cooldown
# Default: 30
# Range: 0 ~ 604800
cooldown: 30
# Default: true
enabled: true
# Max size of the teleport history. This limits how many times you can use /back
# You can override this with FTB Ranks using ftbessentials.back.max
# Default: 10
# Range: 0 ~ 2147483647
max: 10
# Should be the /back command only be used for returning to the last death point?
# Default: false
only_on_death: false
# Warm-up time before /back command executes (in seconds)
# You can override this with FTB Ranks using ftbessentials.back.warmup
# Default: 0
# Range: 0 ~ 604800
warmup: 0
}
# Blacklists for all teleport commands
# Wildcarded dimensions (e.g. 'somemod:*') are supported
blacklists: {
# Dimensions players aren't permitted to run teleport commands in.
# Default: []
from: [ ]
# Dimensions players aren't permitted to teleport into.
# Default: []
to: [ ]
}
# Allows users to set 'homes', which they can then freely teleport to by using /home afterwards
home: {
# Cooldown between /home commands (in seconds)
# You can override this with FTB Ranks using ftbessentials.home.cooldown
# Default: 10
# Range: 0 ~ 604800
cooldown: 10
# Default: true
enabled: true
# The minimum Y value for homes, as set by the /sethome command
# Default: -2147483648
# Range: -∞ ~ +∞
home_min_y: -2147483648
# Max amount of homes a user can have.
# You can override this with FTB Ranks using ftbessentials.home.max
# Default: 1
# Range: 0 ~ 2147483647
max: 1
# Warm-up time before /home command executes (in seconds)
# You can override this with FTB Ranks using ftbessentials.home.warmup
# Default: 0
# Range: 0 ~ 604800
warmup: 0
}
# Allows admins to jump (teleport) to the focused block
jump: {
# Default: true
enabled: true
}
# Allows players to teleport to a random point in the Wilderness
# Note: This currently does not respect Claimed Chunks yet!
rtp: {
# Allow player to specify (only) custom max distance in rtp command
# You can override this with FTB Ranks using ftbessentials.rtp.custom_max
# Default: false
allow_custom_max_distance: false
# Allow player to specify custom min and max distance in rtp command
# You can override this with FTB Ranks using ftbessentials.rtp.custom_min_max
# Default: false
allow_custom_min_max_distance: false
# Cooldown between /rtp commands (in seconds)
# You can override this with FTB Ranks using ftbessentials.rtp.cooldown
# Default: 600
# Range: 0 ~ 604800
cooldown: 600
# Blacklisted dimension ID's for /rtp (player *must not* be in any of these dimensions)
# Wildcarded dimensions (e.g. 'somemod:*') are supported
# Default: ["minecraft:the_end"]
dimension_blacklist: ["minecraft:the_end"]
# Whitelisted dimension ID's for /rtp (if non-empty, player *must* be in one of these dimensions)
# Wildcarded dimensions (e.g. 'somemod:*') are supported
# Default: []
dimension_whitelist: [ ]
# Default: true
enabled: true
# /rtp max distance from spawn point
# Default: 25000
# Range: 0 ~ 30000000
max_distance: 25000
# Number of tries before /rtp gives up
# Default: 100
# Range: 1 ~ 1000
max_tries: 100
# /rtp min distance from spawn point
# Default: 500
# Range: 0 ~ 30000000
min_distance: 500
# Warm-up time before /rtp command executes (in seconds)
# You can override this with FTB Ranks using ftbessentials.rtp.warmup
# Default: 0
# Range: 0 ~ 604800
warmup: 0
}
spawn: {
# Cooldown between /spawn commands (in seconds)
# You can override this with FTB Ranks using ftbessentials.spawn.cooldown
# Default: 10
# Range: 0 ~ 604800
cooldown: 10
# Default: true
enabled: true
# Warm-up time before /spawn command executes (in seconds)
# You can override this with FTB Ranks using ftbessentials.spawn.warmup
# Default: 0
# Range: 0 ~ 604800
warmup: 0
}
# Allows players to create requests to teleport to other users on the server,
# as well as requesting other players to teleport to them
tpa: {
# Cooldown between /tpa commands (in seconds)
# You can override this with FTB Ranks using ftbessentials.tpa.cooldown
# Default: 10
# Range: 0 ~ 604800
cooldown: 10
# Default: true
enabled: true
# Warm-up time before /tpa command executes (in seconds)
# You can override this with FTB Ranks using ftbessentials.tpa.warmup
# Default: 0
# Range: 0 ~ 604800
warmup: 0
}
# Allows admins to teleport to the location a user was last seen at
tpl: {
# Default: true
enabled: true
}
# Allows admins to teleport to dimension
tpx: {
# Default: true
enabled: true
}
# Allows admins to create 'warps', which are fixed points in the world that users may teleport to using /warp
warp: {
# Cooldown between /warp commands (in seconds)
# You can override this with FTB Ranks using ftbessentials.warp.cooldown
# Default: 10
# Range: 0 ~ 604800
cooldown: 10
# Default: true
enabled: true
# Warm-up time before /warp command executes (in seconds)
# You can override this with FTB Ranks using ftbessentials.warp.warmup
# Default: 0
# Range: 0 ~ 604800
warmup: 0
}
}
}

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# Client-specific configuration for FTB Library
{
colorselector: {
# Colors recently selected in the color selector
# Default: []
recents: [I; ]
}
sidebar: {
buttons: {
"ftbteams:my_team": {
enabled: true
x: 0
y: 1
}
"ftbchunks:chunks": {
enabled: true
x: 1
y: 1
}
"ftblibrary:toggle/night": {
enabled: true
x: 2
y: 0
}
"ftbessentials:trash_can": {
enabled: true
x: 0
y: 2
}
"ftbultimine:config": {
enabled: true
x: 3
y: 1
}
"ftblibrary:toggle/gamemode": {
enabled: true
x: 0
y: 0
}
"ftbchunks:claim_chunks": {
enabled: true
x: 2
y: 1
}
"ftblibrary:config": {
enabled: true
x: 1
y: 2
}
"ftblibrary:toggle/day": {
enabled: true
x: 1
y: 0
}
"ftblibrary:toggle/rain": {
enabled: true
x: 3
y: 0
}
}
# Enable the sidebar
# Default: true
enabled: true
# Position of the sidebar
# Default: "top_left"
# Valid values: "top_left", "top_right", "bottom_left", "bottom_right"
position: "top_left"
}
tooltips: {
# Add the name of the mod that fluids belong to in the fluid selection GUI.
# Default: true
fluid_modname: true
# Add the name of the mod that images belong to in the image selection GUI.
# Default: true
image_modname: true
# Add the name of the mod that items belong to in the item selection GUI.
# Note that several common mods also do this (modnametooltip,WTHIT,EMI...) so this is false by default
# Default: false
item_modname: false
}
}

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# Client-specific configuration for FTB Ultimine
# Modpack defaults should be defined in <instance>/config/ftbultimine-client.snbt
# (may be overwritten on modpack update)
# Players may locally override this by copying into <instance>/local/ftbultimine-client.snbt
# (will NOT be overwritten on modpack update)
{
general: {
# Does the player need to be holding the Ultimine key to cycle through shapes with the keyboard?
# Default: true
require_ultimine_key_for_cycling: true
}
overlay: {
# Default: 2
# Range: -∞ ~ +∞
overlay_inset_x: 2
# Default: 2
# Range: -∞ ~ +∞
overlay_inset_y: 2
# Default: "top_left"
# Valid values: "top_left", "top", "top_right", "right", "bottom_right", "bottom", "bottom_left", "left"
overlay_pos: "top_left"
# When holding the Ultimine key, must the player also be sneaking to show the shapes menu?
# Default: true
require_sneak_for_menu: true
# When displaying the shape selection menu by holding the Ultimine key
# and sneaking at the same time, the number of shape names to display
# above and below the selected shape
# Default: 2
# Range: 1 ~ 5
shape_menu_context_lines: 2
}
rendering: {
# Alpha value (0-255) for dig preview lines which are 'inside' blocks
# Default: 45
# Range: 0 ~ 255
preview_line_alpha: 45
# Maximum number of blocks the white outline should be rendered for
# Keep in mind this may get *very* laggy for large amounts of blocks!
# Default: 256
# Range: 0 ~ 2147483647
render_outline: 256
}
}

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{
# Only show waystones that have been discovered
# Default: true
only_show_known_waystones: true
# Select the permissions implementation to use
# DEFAULT: use FTB Ranks then Luckperms in preference order, depending on mod availability
# Default: "default"
# Valid values: "default", "ftb_ranks", "luckperms"
permission_selector: "default"
# Select the game stages implementation to use
# DEFAULT: use KubeJS, Game Stages, vanilla in preference order, depending on mod availability
# Default: "default"
# Valid values: "default", "vanilla", "kubejs", "gamestages"
stage_selector: "default"
}

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# This is the configuration file for Lithium.
#
# You can find information on editing this file and all the available options here:
# https://github.com/CaffeineMC/lithium-fabric/wiki/Configuration-File
#
# By default, this file will be empty except for this notice.

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{
"capeVisible": true,
"earsVisible": true
}

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#EXPERIMENTAL: Enable the NeoForge block rendering pipeline - fixes the lighting of custom models.
experimentalForgeLightPipelineEnabled = false
#When enabled, NeoForge will show any warnings that occurred during loading.
showLoadWarnings = true
#Set to true to use a combined DEPTH_STENCIL attachment instead of two separate ones.
useCombinedDepthStencilAttachment = false
#A config option mainly for developers. Logs out configuration values that do not have translations when running a client in a development environment.
logUntranslatedConfigurationWarnings = true

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#A config option mainly for developers. Logs out modded item tags that do not have translations when running on integrated server. Format desired is tag.item.<namespace>.<path> for the translation key. Defaults to SILENCED.
#Allowed Values: SILENCED, DEV_SHORT, DEV_VERBOSE, PROD_SHORT, PROD_VERBOSE
logUntranslatedItemTagWarnings = "SILENCED"
#A config option mainly for developers. Logs out modded tags that are using the 'forge' namespace when running on integrated server. Defaults to DEV_SHORT.
#Allowed Values: SILENCED, DEV_SHORT, DEV_VERBOSE, PROD_SHORT, PROD_VERBOSE
logLegacyTagWarnings = "DEV_SHORT"
#Set this to true to enable showing debug information about attributes on an item when advanced tooltips is on.
attributeAdvancedTooltipDebugInfo = true

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#Set this to true to disable advancement locking for ALL books, making all entries visible at all times. Config Flag: advancements_disabled
disableAdvancementLocking = false
#Granular list of Book ID's to disable advancement locking for, e.g. [ "botania:lexicon" ]. Config Flags: advancements_disabled_<bookid>
noAdvancementBooks = []
#Enable testing mode. By default this doesn't do anything, but you can use the config flag in your books if you want. Config Flag: testing_mode
testingMode = false
#Set this to the ID of a book to have it show up in players' inventories, replacing the recipe book.
inventoryButtonBook = ""
#Set this to true to use Shift instead of Ctrl for the inventory quick lookup feature.
useShiftForQuickLookup = false
#Set how text overflow should be coped with: overflow the text off the page, truncate overflowed text, or resize everything to fit. Relogin after changing.
#Allowed Values: OVERFLOW, TRUNCATE, RESIZE
textOverflowMode = "RESIZE"
#How long in ticks the quick lookup key needs to be pressed before the book opens
quickLookupTime = 10

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{
// Allows poly lib to run as a server side only support. Without this, non-vanilla clients without polylib may not be able to connect.
"serverOnlySupport": false
}

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#.
#Slow down a ponder scene whenever there is text on screen.
comfyReading = false
#.
#Show additional info in the ponder view and reload scene scripts more frequently.
editingMode = false
#.
#Settings for the Placement Assist
[placementAssist]
#.
#What indicator should be used when showing where the assisted placement ends up relative to your crosshair
#Choose 'NONE' to disable the Indicator altogether
#Allowed Values: TEXTURE, TRIANGLE, NONE
indicatorType = "TEXTURE"
#.
#Change the size of the Indicator by this multiplier
# Default: 1.0
# Range: 0.0 ~ 3.4028234663852886E38
indicatorScale = 1.0

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[general]
#Whether crops are affected by seasons.
seasonal_crops = true
#How crops behave when out of season.
#0 = Grow slowly
#1 = Can't grow
#2 = Break when trying to grow
out_of_season_crop_behavior = 0
#Maximum height level for out of season crops to have fertility underground.
underground_fertility_level = 48
#Whether to include tooltips on crops listing which seasons they're fertile in. Note: This only applies to listed crops.
crop_tooltips = true

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[aesthetic_settings]
#Change the foliage colour based on the current season
change_foliage_color = true
#Change the grass color based on the current season
change_grass_color = true
#Change the birch colour based on the current season
change_birch_color = true
[dimension_settings]
#Seasons will only apply to dimensons listed here
whitelisted_dimensions = ["minecraft:overworld"]
[weather_settings]
#Change the frequency of rain/snow/storms based on the season
change_weather_frequency = true
#Generate snow and ice during the Winter season
generate_snow_ice = true
[time_settings]
#The starting sub season for new worlds.
#0 = Random, 1 - 3 = Early/Mid/Late Spring
#4 - 6 = Early/Mid/Late Summer
#7 - 9 = Early/Mid/Late Autumn
#10 - 12 = Early/Mid/Late Winter
starting_sub_season = 1
#The duration of a sub season in days.
sub_season_duration = 8
#If the season should progress on a server with no players online
progress_season_while_offline = true
#The duration of a Minecraft day in ticks.
#This only adjusts the internal length of a day used by the season cycle.
#It is intended to be used in conjunction with another mod which adjusts the actual length of a Minecraft day.
day_duration = 24000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 6.25
max_rain_time = 96000
min_rain_time = 12000
season = "EARLY_SPRING"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = -0.25
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 25.0
max_rain_time = 96000
min_rain_time = 12000
season = "MID_SUMMER"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 12.5
max_rain_time = 180000
min_rain_time = 12000
season = "EARLY_AUTUMN"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 25.0
max_rain_time = 96000
min_rain_time = 12000
season = "LATE_SUMMER"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 12.5
max_rain_time = 96000
min_rain_time = 12000
season = "LATE_SPRING"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 0.0
max_rain_time = 36000
min_rain_time = 12000
season = "MID_WINTER"
melt_rolls = 0
max_thunder_time = -1
biome_temp_adjustment = -0.8
min_thunder_time = -1
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 0.0
max_rain_time = 36000
min_rain_time = 12000
season = "LATE_WINTER"
melt_rolls = 0
max_thunder_time = -1
biome_temp_adjustment = -0.8
min_thunder_time = -1
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 6.25
max_rain_time = 180000
min_rain_time = 12000
season = "LATE_AUTUMN"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = -0.25
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 8.33
max_rain_time = 180000
min_rain_time = 12000
season = "MID_AUTUMN"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 25.0
max_rain_time = 96000
min_rain_time = 12000
season = "EARLY_SUMMER"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 8.33
max_rain_time = 96000
min_rain_time = 12000
season = "MID_SPRING"
melt_rolls = 1
max_thunder_time = 180000
biome_temp_adjustment = 0.0
min_thunder_time = 12000
#melt_percent is the 0-1 percentage chance a snow or ice block will melt when chosen. (e.g. 100.0 = 100%, 50.0 = 50%)
#melt_rolls is the number of blocks randomly picked in each chunk, each tick. (High number rolls is not recommended on servers)
#melt_rolls should be 0 if blocks should not melt in that season.
#biome_temp_adjustment is the amount to adjust the biome temperature by from -10.0 to 10.0.
#min_rain_time is the minimum time interval between rain events in ticks. Set to -1 to disable rain.
#max_rain_time is the maximum time interval between rain events in ticks. Set to -1 to disable rain.
#min_thunder_time is the minimum time interval between thunder events in ticks. Set to -1 to disable thunder.
#max_thunder_time is the maximum time interval between thunder events in ticks. Set to -1 to disable thunder.
[[season_properties]]
melt_percent = 0.0
max_rain_time = 36000
min_rain_time = 12000
season = "EARLY_WINTER"
melt_rolls = 0
max_thunder_time = -1
biome_temp_adjustment = -0.8
min_thunder_time = -1

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{
"animation_settings": {
"animation": true,
"water": true,
"lava": true,
"fire": true,
"portal": true,
"block_animations": true,
"sculk_sensor": true
},
"particle_settings": {
"particles": true,
"rain_splash": true,
"block_break": true,
"block_breaking": true,
"other": {}
},
"detail_settings": {
"sky": true,
"sun": true,
"moon": true,
"stars": true,
"rain_snow": true,
"biome_colors": true,
"sky_colors": true
},
"render_settings": {
"fog_distance": 0,
"fog_start": 100,
"multi_dimension_fog_control": false,
"dimensionFogDistance": {},
"light_updates": true,
"item_frame": true,
"armor_stand": true,
"painting": true,
"piston": true,
"beacon_beam": true,
"limit_beacon_beam_height": false,
"enchanting_table_book": true,
"item_frame_name_tag": true,
"player_name_tag": true
},
"extra_settings": {
"overlay_corner": "TOP_LEFT",
"text_contrast": "NONE",
"show_fps": false,
"show_f_p_s_extended": true,
"show_coords": false,
"reduce_resolution_on_mac": false,
"use_adaptive_sync": false,
"cloud_height": 192,
"cloud_distance": 100,
"toasts": true,
"advancement_toast": true,
"recipe_toast": true,
"system_toast": true,
"tutorial_toast": true,
"instant_sneak": false,
"prevent_shaders": false,
"steady_debug_hud": true,
"steady_debug_hud_refresh_interval": 1
}
}

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# This is the configuration file for Sodium Extra.
# This file exists for debugging purposes and should not be configured otherwise.
#
# You can find information on editing this file and all the available options here:
# https://github.com/FlashyReese/sodium-extra-fabric/wiki/Configuration-File
#
# By default, this file will be empty except for this notice.

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{"v":1,"s":"09ae540c32964b5fd2a61b9f9fadc145cf50c2fc1cc1bfcdbca99866aa0ad0dc9bde41c099166925f8d532b8df2da421a1113b3fc78aa7f1631dc310e923ee7a","u":"b90448ec0cfea61811771d1b1bb108745f9c551099d43df0b4258d515c6a3eae5bebe3d6886c7577dc6f0e0f3ad9895b8babed5df01414c098ed858a0444a29d","p":"c974f43d87013ab6be2508987c90c3a6ba28cab35a18774c3bece17342e44a4bfaf80735ba4ccd37e2bd192ca5a36309aaa2f41be1fee1357c102bdd495f46cf","t":1750106088}

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# This is the configuration file for Sodium.
#
# You can find information on editing this file and all the available options here:
# https://github.com/CaffeineMC/sodium/wiki/Configuration-File
#
# By default, this file will be empty except for this notice.

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{
"quality": {
"weather_quality": "DEFAULT",
"leaves_quality": "DEFAULT",
"enable_vignette": true
},
"advanced": {
"enable_memory_tracing": false,
"use_advanced_staging_buffers": true,
"cpu_render_ahead_limit": 3
},
"performance": {
"chunk_builder_threads": 0,
"always_defer_chunk_updates_v2": true,
"animate_only_visible_textures": true,
"use_entity_culling": true,
"use_fog_occlusion": true,
"use_block_face_culling": true,
"use_no_error_g_l_context": true
},
"notifications": {
"has_cleared_donation_button": false,
"has_seen_donation_prompt": false
},
"debug": {
"terrain_sorting_enabled": true
}
}

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allowCaveModeOnServer:true
allowNetherCaveModeOnServer:true
allowRadarOnServer:true
registerStatusEffects:true
everyoneTracksEveryone:false

133
config/xaerominimap.txt Normal file
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#CONFIG ONLY OPTIONS
ignoreUpdate:0
settingsButton:false
allowWrongWorldTeleportation:false
differentiateByServerAddress:true
debugEntityIcons:false
debugEntityVariantIds:false
radarHideInvisibleEntities:true
allowInternetAccess:true
#INGAME SETTINGS (DO NOT EDIT!)
updateNotification:true
minimap:true
caveMaps:0
caveZoom:1
showWaypoints:true
showIngameWaypoints:true
displayRedstone:true
deathpoints:true
oldDeathpoints:true
distance:1
lockNorth:false
zoom:0
minimapSize:0
chunkGrid:-1
slimeChunks:false
mapSafeMode:false
minimapOpacity:100.0
waypointsIngameIconScale:0
waypointsIngameDistanceScale:0
waypointsIngameNameScale:0
waypointsIngameCloseScale:1.0
antiAliasing:true
blockColours:0
lighting:true
dotsStyle:0
dotNameScale:1.0
compassOverEverything:true
showFlowers:true
keepWaypointNames:true
waypointsDistanceExp:0
waypointsDistanceMin:0.0
defaultWaypointTPCommandFormat:/tp @s {x} {y} {z}
defaultWaypointTPCommandRotationFormat:/tp @s {x} {y} {z} {yaw} ~
arrowScale:1.5
arrowColour:0
smoothDots:true
worldMap:true
terrainDepth:true
terrainSlopes:2
mainEntityAs:0
blockTransparency:true
waypointOpacityIngame:80
waypointOpacityMap:90
hideWorldNames:1
openSlimeSettings:true
alwaysShowDistance:false
renderLayerIndex:1
crossDimensionalTp:true
biomeColorsVanillaMode:false
lookingAtAngle:10
lookingAtAngleVertical:180
centeredEnlarged:false
zoomOnEnlarged:0
minimapTextAlign:0
waypointsMutualEdit:true
compassLocation:1
compassDirectionScale:0
caveMapsDepth:30
hideWaypointCoordinates:false
renderAllSets:false
playerArrowOpacity:100
waypointsBottom:false
minimapShape:0
lightOverlayType:0
lightOverlayMaxLight:7
lightOverlayMinLight:0
lightOverlayColor:13
uiScale:0
bossHealthPushBox:1
potionEffectPushBox:1
minimapFrame:0
minimapFrameColor:9
compassColor:9
northCompassColor:-1
displayMultipleWaypointInfo:1
entityRadar:true
adjustHeightForCarpetLikeBlocks:true
autoConvertWaypointDistanceToKmThreshold:10000
waypointDistancePrecision:1
mainDotSize:2
partialYTeleportation:true
deleteReachedDeathpoints:true
hideMinimapUnderScreen:true
hideMinimapUnderF3:true
manualCaveModeStartAuto:true
manualCaveModeStart:-1
chunkGridLineWidth:1
temporaryWaypointsGlobal:true
keepUnlockedWhenEnlarged:false
enlargedMinimapAToggle:false
displayStainedGlass:true
waypointOnMapScale:0
switchToAutoOnDeath:true
infoDisplayBackgroundOpacity:40
caveModeToggleTimer:1000
legibleCaveMaps:false
biomeBlending:true
displayTrackedPlayersOnMap:true
displayTrackedPlayersInWorld:true
dimensionScaledMaxWaypointDistance:true
trackedPlayerWorldIconScale:0
trackedPlayerWorldNameScale:0
trackedPlayerMinimapIconScale:0
displayClaims:true
displayCurrentClaim:true
claimsFillOpacity:46
claimsBorderOpacity:80
infoDisplayOrder:coords:overworld_coords:chunk_coords:angles:dimension:biome:weather:light_level:time:real_time:highlights:light_overlay_indicator:manual_cave_mode_indicator:custom_sub_world
infoDisplay:coords:true:15:-1
infoDisplay:overworld_coords:false:15:-1
infoDisplay:chunk_coords:false:15:-1
infoDisplay:angles:false:15:-1
infoDisplay:dimension:false:15:-1
infoDisplay:biome:false:15:-1
infoDisplay:weather:false:15:-1
infoDisplay:light_level:0:15:-1
infoDisplay:time:0:15:-1
infoDisplay:real_time:0:15:-1
infoDisplay:highlights:true:15:-1
infoDisplay:light_overlay_indicator:true:15:-1
infoDisplay:manual_cave_mode_indicator:true:15:-1
infoDisplay:custom_sub_world:true:15:-1
module;id=xaerominimap:minimap;active=true;x=0;y=0;centered=false;fromRight=false;fromBottom=false;flippedVer=false;flippedHor=false;

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{
"hardInclude": "anything",
"includeList": [],
"includeListInSuperCategory": true,
"excludeMode": "ONLY",
"excludeList": [
"minecraft:glow_item_frame",
"minecraft:item_frame"
],
"name": "gui.xaero_entity_category_root",
"protection": true,
"settingOverrides": {
"displayHeight": 0.0,
"displayed": true,
"heightBasedFade": true,
"renderOrder": 0.0,
"color": 13.0,
"displayNameWhenIconFails": true,
"entityNumber": 1000.0,
"alwaysDisplayNametags": false,
"startFadingAt": 0.0,
"dotSize": 2.0,
"renderOverMinimapFrame": 1.0,
"icons": 1.0,
"names": 0.0,
"heightLimit": 20.0,
"iconScale": 1.0
},
"subCategories": [
{
"hardInclude": "living",
"includeList": [],
"includeListInSuperCategory": true,
"excludeMode": "ONLY",
"excludeList": [
"minecraft:armor_stand"
],
"name": "gui.xaero_entity_category_living",
"protection": true,
"settingOverrides": {
"renderOrder": 2.0,
"color": 14.0
},
"subCategories": [
{
"hardInclude": "players",
"includeList": [],
"includeListInSuperCategory": true,
"excludeMode": "ONLY",
"excludeList": [],
"name": "gui.xaero_entity_category_players",
"protection": true,
"settingOverrides": {
"renderOrder": 6.0,
"heightLimit": 2050.0,
"color": 15.0
},
"subCategories": [
{
"hardInclude": "nothing",
"includeList": [],
"includeListInSuperCategory": true,
"excludeMode": "ONLY",
"excludeList": [],
"name": "gui.xaero_entity_category_friend",
"protection": true,
"settingOverrides": {},
"subCategories": []
},
{
"hardInclude": "tracked",
"includeList": [],
"includeListInSuperCategory": true,
"excludeMode": "ONLY",
"excludeList": [],
"name": "gui.xaero_entity_category_tracked",
"protection": true,
"settingOverrides": {
"icons": 2.0
},
"subCategories": []
},
{
"hardInclude": "same-team",
"includeList": [],
"includeListInSuperCategory": true,
"excludeMode": "ONLY",
"excludeList": [],
"name": "gui.xaero_entity_category_same_team",
"protection": true,
"settingOverrides": {},
"subCategories": []
},
{
"hardInclude": "anything",
"includeList": [],
"includeListInSuperCategory": true,
"excludeMode": "ONLY",
"excludeList": [],
"name": "gui.xaero_entity_category_other_teams",
"protection": true,
"settingOverrides": {
"renderOrder": 7.0
},
"subCategories": []
}
]
},
{
"hardInclude": "hostile",
"includeList": [],
"includeListInSuperCategory": true,
"excludeMode": "ONLY",
"excludeList": [],
"name": "gui.xaero_entity_category_hostile",
"protection": true,
"settingOverrides": {
"renderOrder": 3.0
},
"subCategories": [
{
"hardInclude": "tamed",
"includeList": [],
"includeListInSuperCategory": true,
"excludeMode": "ONLY",
"excludeList": [],
"name": "gui.xaero_entity_category_hostile_tamed",
"protection": true,
"settingOverrides": {
"renderOrder": 5.0
},
"subCategories": []
}
]
},
{
"hardInclude": "anything",
"includeList": [],
"includeListInSuperCategory": true,
"excludeMode": "ONLY",
"excludeList": [],
"name": "gui.xaero_entity_category_friendly",
"protection": true,
"settingOverrides": {},
"subCategories": [
{
"hardInclude": "tamed",
"includeList": [],
"includeListInSuperCategory": true,
"excludeMode": "ONLY",
"excludeList": [],
"name": "gui.xaero_entity_category_friendly_tamed",
"protection": true,
"settingOverrides": {
"renderOrder": 4.0
},
"subCategories": []
}
]
}
]
},
{
"hardInclude": "items",
"includeList": [],
"includeListInSuperCategory": true,
"excludeMode": "ONLY",
"excludeList": [],
"name": "gui.xaero_entity_category_items",
"protection": true,
"settingOverrides": {
"renderOrder": 1.0,
"color": 12.0
},
"subCategories": []
},
{
"hardInclude": "anything",
"includeList": [],
"includeListInSuperCategory": true,
"excludeMode": "ONLY",
"excludeList": [],
"name": "gui.xaero_entity_category_other_entities",
"protection": true,
"settingOverrides": {
"color": 5.0
},
"subCategories": []
}
]
}

0
config/xaeropatreon.txt Normal file
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102
config/xaeroplus.txt Normal file
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[XP] 2b2t Highways:false
[XP] 2b2t Highways Color:2
[XP] 2b2t Highways Opacity:100.0
[XP] 2b2t Highways Width:0
[XP] Always Render Player Icon:true
[XP] Always Render Player Name:true
[XP] Baritone Goal Waypoint:true
[XP] Cross Dim Cursor Coords:false
[XP] Data Dir Mode:0
[XP] Disable Receiving Waypoints:false
[XP] Disable Waypoint Sharing:false
[XP] Disable Xaero Internet Access:false
[XP] Expanded Setting Entries:false
[XP] Fast Mapping:false
[XP] Fast Mapping Delay:250.0
[XP] Fast Mapping Rate Limit:25.0
[XP] Fast Zip Writes:true
[XP] Fix Main Entity Dot:true
[XP] Hide Invisible Entities:true
[XP] Liquid NewChunks Only Y > 0:false
[XP] Long Waypoint Initials:false
[XP] Map Art Grid:false
[XP] Map Art Grid Color:0
[XP] Min WorldMap Zoom:0.1
[XP] Minimap FPS Limit:60.0
[XP] Minimap FPS Limiter:false
[XP] Minimap Render Z:0.0
[XP] Minimap Scaling Factor:1.0
[XP] Minimap Size Multiplier:1.0
[XP] Nether Cave Fix:true
[XP] New Chunks Color:0
[XP] New Chunks Inverse Color:1
[XP] New Chunks Opacity:100.0
[XP] New Chunks Render Inverse:false
[XP] NewChunks Highlighting:false
[XP] Old Biomes:false
[XP] Old Chunks Color:3
[XP] Old Chunks Opacity:100.0
[XP] OldBiomes Color:1
[XP] OldBiomes Opacity:100.0
[XP] OldChunks Highlighting:false
[XP] OldChunks Inverse:false
[XP] Palette NewChunks:false
[XP] Palette NewChunks Color:0
[XP] Palette NewChunks Inverse:false
[XP] Palette NewChunks Opacity:100.0
[XP] Palette NewChunks Version Upgraded:true
[XP] Persist Dim Switch:true
[XP] Plain Waypoint Sharing:false
[XP] Player Spawn Chunks:false
[XP] Portal Highlights:false
[XP] Portal Highlights Color:5
[XP] Portal Highlights Opacity:100.0
[XP] PortalSkip Color:6
[XP] PortalSkip Detection:false
[XP] PortalSkip NewChunks:true
[XP] PortalSkip OldChunks Inverse:true
[XP] PortalSkip Opacity:100.0
[XP] PortalSkip Portal Radius:15.0
[XP] PortalSkip Search Delay:10.0
[XP] Prefer Overworld Waypoints:false
[XP] Radar While Dim Switched:true
[XP] Region Writes While Dim Switched:false
[XP] Roof Obsidian Opacity:150.0
[XP] Roof Snow Opacity:10.0
[XP] Roof Y Level:250.0
[XP] Save/Load NewChunks to Disk:true
[XP] Save/Load OldBiomes To Disk:true
[XP] Save/Load OldChunks to Disk:true
[XP] Save/Load Palette NewChunks to Disk:true
[XP] Save/Load Portals to Disk:true
[XP] Show Render Distance:false
[XP] Show Waypoint Distances:true
[XP] Show World Border:false
[XP] Sodium/Embeddium Setting Integration:true
[XP] Spawn Chunks:false
[XP] Spawn Chunks Entity Processing Color:1
[XP] Spawn Chunks Lazy Chunks Color:2
[XP] Spawn Chunks Outer Chunks:false
[XP] Spawn Chunks Outer Chunks Color:3
[XP] Spawn Chunks Redstone Processing:false
[XP] Spawn Chunks Redstone Processing Color:0
[XP] Switch to End:false
[XP] Switch to Nether:false
[XP] Switch to Overworld:false
[XP] Transparent Background:false
[XP] Transparent Obsidian Roof:false
[XP] Waypoint Beacon Distance Min:0.0
[XP] Waypoint Beacon Scale Min:0.0
[XP] Waypoint Beacons:false
[XP] Waypoint ETA:false
[XP] Waystone Color:16
[XP] Waystone WP Visibility Type:0
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[update]
[update.curseforge]
file-id = 5623731
project-id = 256717

13
mods/controlling.pw.toml Normal file
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name = "Controlling"
filename = "Controlling-neoforge-1.21.1-19.0.5.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "8a34424fc1428778be2fdbfa4da67b21b70bcbfe"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 6368976
project-id = 250398

13
mods/copycats.pw.toml Normal file
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@ -0,0 +1,13 @@
name = "Create: Copycats+"
filename = "copycats-3.0.2+mc.1.21.1-neoforge.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "49344745546ad3ee7c3bfeb8f846abdffcf4e5a4"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 6650033
project-id = 968398

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@ -0,0 +1,13 @@
name = "Create Encased"
filename = "Create Encased-1.21.1-1.7.1-fix2.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "227621962f24e8ecb0f1e07320d5cf380504cc57"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 6387195
project-id = 829380

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@ -0,0 +1,13 @@
name = "Create Stuff 'N Additions"
filename = "create-stuff-additions1.21.1_v2.1.0e.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "5de330acd44af9e09430a7710687ad176dabf1e2"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 6448012
project-id = 466792

13
mods/create.pw.toml Normal file
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@ -0,0 +1,13 @@
name = "Create"
filename = "create-1.21.1-6.0.6.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "07453cffbd20bdc5acc8ea7afb472bf55538958b"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 6641610
project-id = 328085

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@ -0,0 +1,13 @@
name = "Create Crafts & Additions"
filename = "createaddition-1.4.2.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "dbb2a6d5cf509da8c460d1ffe57db06c5272070f"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 6445614
project-id = 439890

13
mods/curios.pw.toml Normal file
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@ -0,0 +1,13 @@
name = "Curios API (Forge/NeoForge)"
filename = "curios-neoforge-9.5.1+1.21.1.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "418fcd42e3a7844c9bdc71c9b6401fdb3894e0c4"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 6529130
project-id = 309927

13
mods/emi.pw.toml Normal file
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@ -0,0 +1,13 @@
name = "EMI"
filename = "emi-1.1.22+1.21.1+neoforge.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "cbbd038194cd63249db185c53b1d50a1767f80a3"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 6420931
project-id = 580555

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@ -0,0 +1,13 @@
name = "Entity Culling Fabric/Forge"
filename = "entityculling-neoforge-1.7.4-mc1.21.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "7cb54ebe04e236b474470bd30caef310282aa486"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 6355874
project-id = 448233

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@ -0,0 +1,13 @@
name = "Female Gender Mod (NeoForge)"
filename = "Female-Gender-Mod-neoforge-1.21-3.2.2.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "f2e4027d0943c04700173a97c88aaebb1f1777ad"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 5579007
project-id = 481655

13
mods/ferritecore.pw.toml Normal file
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name = "FerriteCore ((Neo)Forge)"
filename = "ferritecore-7.0.2-neoforge.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "7279fc52c32a033acc2864a9bcb018b2e04bbd03"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 5850121
project-id = 429235

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@ -0,0 +1,13 @@
name = "FTB Backups 2"
filename = "ftbbackups2-neoforge-1.21-1.0.28.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "878753a228d620c51b2f7a521867cab78fa259fc"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 5501351
project-id = 622737

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@ -0,0 +1,13 @@
name = "FTB Chunks (Forge)"
filename = "ftb-chunks-neoforge-2101.1.9.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "c597e5c2268c61c08d637ac110e5bb2dc6d7201b"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 6504893
project-id = 314906

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@ -0,0 +1,13 @@
name = "FTB Essentials (Forge & Fabric)"
filename = "ftb-essentials-neoforge-2101.1.6.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "c639625861cfb585a2897771e605b325f2e0addf"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 6179042
project-id = 410811

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@ -0,0 +1,13 @@
name = "FTB Library (Forge)"
filename = "ftb-library-neoforge-2101.1.13.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "8e97cffb520971410c9e007a17deaf1ccad831ca"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 6466106
project-id = 404465

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@ -0,0 +1,13 @@
name = "FTB Ranks (Forge)"
filename = "ftb-ranks-neoforge-2101.1.3.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "07fdfa3a75c3481770ce0118090a347d89e3a560"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 6431744
project-id = 314905

View file

@ -0,0 +1,13 @@
name = "FTB Teams (Forge)"
filename = "ftb-teams-neoforge-2101.1.2.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "e9431f3b475359cb487e2f308a363844fee74da4"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 6119437
project-id = 404468

View file

@ -0,0 +1,13 @@
name = "FTB Ultimine (Forge)"
filename = "ftb-ultimine-neoforge-2101.1.3.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "17b0410cee7781d63349a5ea97c8aae3b8ba53c6"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 6607451
project-id = 386134

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@ -0,0 +1,13 @@
name = "FTB XMod Compat"
filename = "ftb-xmod-compat-neoforge-21.1.3.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "b644b8fc158feaf725375aa6d10a38a5475f1b84"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 6259292
project-id = 889915

13
mods/geckolib.pw.toml Normal file
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name = "GeckoLib"
filename = "geckolib-neoforge-1.21.1-4.7.5.1.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "d7e93af8a9b097ef8da7244bb33e9c40a2ca83f6"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 6304958
project-id = 388172

13
mods/glitchcore.pw.toml Normal file
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@ -0,0 +1,13 @@
name = "GlitchCore"
filename = "GlitchCore-neoforge-1.21.1-2.1.0.0.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "8bce11b0b5233146051bb7b7a227247e03fe88b2"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 5660740
project-id = 955399

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@ -0,0 +1,13 @@
name = "KubeJS Actually Additions"
filename = "kubejs_actuallyadditions-neoforge-1.21.1-0.2.2.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "0125fac9ceeab48ccd97ab947185e796981117e3"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 6013079
project-id = 1126546

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@ -0,0 +1,13 @@
name = "KubeJS Mekanism"
filename = "kubejs-mekanism-neoforge-2101.1.6-build.6.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "a3aafe7e047968d990dc9eb13c0e1c9f48da0127"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 5697210
project-id = 418651

13
mods/kubejs.pw.toml Normal file
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@ -0,0 +1,13 @@
name = "KubeJS"
filename = "kubejs-neoforge-2101.7.1-build.181.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "be525f7d4d8d71a18b07718352035b3e59e50ebd"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 5810100
project-id = 238086

13
mods/lithium.pw.toml Normal file
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@ -0,0 +1,13 @@
name = "Lithium (Fabric/NeoForge)"
filename = "lithium-neoforge-0.15.0+mc1.21.1.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "584c5a8186938dd58e43ecde316253e8e38f6650"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 6290413
project-id = 360438

View file

@ -0,0 +1,13 @@
name = "Mekanism Generators"
filename = "MekanismGenerators-1.21.1-10.7.14.79.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "8edbae593270f50ff216f23d94c004d270cfa7f8"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 6486996
project-id = 268566

13
mods/mekanism.pw.toml Normal file
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@ -0,0 +1,13 @@
name = "Mekanism"
filename = "Mekanism-1.21.1-10.7.14.79.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "dcde0b00a50cb9f9965f6f619700347f4c6a2321"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 6486993
project-id = 268560

View file

@ -0,0 +1,13 @@
name = "MinecraftCapes Mod"
filename = "MinecraftCapes NeoForge 1.21.1-12.4.0.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "c6c631f71af1c5c0843f792814115c1e97b34f37"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 5936448
project-id = 359836

13
mods/mouse-tweaks.pw.toml Normal file
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@ -0,0 +1,13 @@
name = "Mouse Tweaks"
filename = "MouseTweaks-neoforge-mc1.21-2.26.1.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "6dae57f4f50f7808d2ed9a18f6cd1c0d4640c6bc"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 5637846
project-id = 60089

View file

@ -0,0 +1,13 @@
name = "Pam's HarvestCraft 2 - Crops"
filename = "pamhc2crops-NEOFORGE-1.21.1-1.0.0.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "15f0bffa9f3c8c0868d29f9d33c75e586d55425d"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 6221524
project-id = 361385

View file

@ -0,0 +1,13 @@
name = "Pam's HarvestCraft 2 - Fantasy"
filename = "pamhc2fantasy-NEOFORGE-1.21.0-1.0.1.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "77feb64683dd7e928cc467e463d76e96fb8863bf"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 6655184
project-id = 1141491

View file

@ -0,0 +1,13 @@
name = "Pam's HarvestCraft 2 - Food Core"
filename = "pamhc2foodcore-NEOFORGE-1.21.1-1.0.1.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "b55d2ee26fa395776abc25b521bc9bf7daf97fef"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 6655181
project-id = 372534

View file

@ -0,0 +1,13 @@
name = "Pam's HarvestCraft 2 - Food Extended"
filename = "pamhc2foodextended-NEOFORGE-1.21.1-1.0.0.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "0cf7f668fdedef93446f33215484913991185102"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 6221521
project-id = 402231

View file

@ -0,0 +1,13 @@
name = "Pam's HarvestCraft 2 - Trees"
filename = "pamhc2trees-NEOFORGE-1.21.1-1.0.0.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "400c723332ccdea959f7efb3fec4a07d4742cea6"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 6221523
project-id = 365460

13
mods/polylib.pw.toml Normal file
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@ -0,0 +1,13 @@
name = "PolyLib"
filename = "polylib-2100.0.3-build.172-neoforge.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "fcf85e2805f631d875c921800457b5d3f5ff8c62"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 6350931
project-id = 576589

13
mods/polymorph.pw.toml Normal file
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@ -0,0 +1,13 @@
name = "Polymorph (Fabric/Forge/Quilt)"
filename = "polymorph-neoforge-1.0.10+1.21.1.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "2b2d3364947e74e6386d9971452ce3de6f7911d0"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 6451024
project-id = 388800

13
mods/pride-tags.pw.toml Normal file
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@ -0,0 +1,13 @@
name = "Pride Tags"
filename = "PrideTags-neoforge-1.2-SNAPSHOT.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "13cdb58a75670e1178431b2ddb3bef8a0124b573"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 6656200
project-id = 1094179

13
mods/rhino.pw.toml Normal file
View file

@ -0,0 +1,13 @@
name = "Rhino"
filename = "rhino-2101.2.7-build.74.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "385b95ab5fb177dfa4f2868ef7b88a2d766bffeb"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 6184623
project-id = 416294

13
mods/searchables.pw.toml Normal file
View file

@ -0,0 +1,13 @@
name = "Searchables"
filename = "Searchables-neoforge-1.21.1-1.0.2.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "5b8a0b43a474c066371b2e16f9bfb88622552a74"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 5831692
project-id = 858542

View file

@ -0,0 +1,13 @@
name = "Serene Seasons"
filename = "SereneSeasons-neoforge-1.21.1-10.1.0.3.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "8b9034d4c43f880b1f1ebdd3943219de0b0bc4c5"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 6182596
project-id = 291874

13
mods/sodium-extra.pw.toml Normal file
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@ -0,0 +1,13 @@
name = "Sodium Extra"
filename = "sodium-extra-neoforge-0.6.0+mc1.21.1.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "7473bb42753902c639294821af13e9cd9ee735da"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 5913377
project-id = 447673

13
mods/sodium.pw.toml Normal file
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@ -0,0 +1,13 @@
name = "Sodium"
filename = "sodium-neoforge-0.6.13+mc1.21.1.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "38af70fa4dc4b2aaac636e92fdba3bedd5a025e1"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 6382651
project-id = 394468

13
mods/xaeroplus.pw.toml Normal file
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@ -0,0 +1,13 @@
name = "XaeroPlus"
filename = "XaeroPlus-2.26.11+neoforge-1.21.1-WM1.39.9-MM25.2.6.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "4eb80a7eec331968a16231a9601657b9eed01ad2"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 6538541
project-id = 866084

View file

@ -0,0 +1,13 @@
name = "Xaero's Minimap"
filename = "Xaeros_Minimap_25.2.6_NeoForge_1.21.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "3b2d6218ece281047c18b5622ba2cbfb3780a8ba"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 6515043
project-id = 263420

View file

@ -0,0 +1,13 @@
name = "Xaero's World Map"
filename = "XaerosWorldMap_1.39.9_NeoForge_1.21.jar"
side = "both"
[download]
hash-format = "sha1"
hash = "cee176ccb1dce03b92e0d78dcbbcae963f89bb4a"
mode = "metadata:curseforge"
[update]
[update.curseforge]
file-id = 6538359
project-id = 317780

221
options.txt Normal file
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@ -0,0 +1,221 @@
version:3955
ao:true
biomeBlendRadius:2
enableVsync:true
entityDistanceScaling:1.0
entityShadows:true
forceUnicodeFont:false
japaneseGlyphVariants:false
fov:0.0
fovEffectScale:1.0
darknessEffectScale:1.0
glintSpeed:0.5
glintStrength:0.75
prioritizeChunkUpdates:0
fullscreen:false
gamma:0.5
graphicsMode:1
guiScale:0
maxFps:120
mipmapLevels:4
narrator:0
particles:0
reducedDebugInfo:false
renderClouds:"true"
renderDistance:12
simulationDistance:12
screenEffectScale:1.0
soundDevice:""
autoJump:false
operatorItemsTab:false
autoSuggestions:true
chatColors:true
chatLinks:true
chatLinksPrompt:true
discrete_mouse_scroll:false
invertYMouse:false
realmsNotifications:true
showSubtitles:false
directionalAudio:false
touchscreen:false
bobView:true
toggleCrouch:false
toggleSprint:false
darkMojangStudiosBackground:false
hideLightningFlashes:false
hideSplashTexts:false
mouseSensitivity:0.5
damageTiltStrength:1.0
highContrast:false
narratorHotkey:true
resourcePacks:[]
incompatibleResourcePacks:[]
lastServer:
lang:en_us
chatVisibility:0
chatOpacity:1.0
chatLineSpacing:0.0
textBackgroundOpacity:0.5
backgroundForChatOnly:true
hideServerAddress:false
advancedItemTooltips:false
pauseOnLostFocus:true
overrideWidth:0
overrideHeight:0
chatHeightFocused:1.0
chatDelay:0.0
chatHeightUnfocused:0.4375
chatScale:1.0
chatWidth:1.0
notificationDisplayTime:1.0
useNativeTransport:true
mainHand:"right"
attackIndicator:1
tutorialStep:movement
mouseWheelSensitivity:1.0
rawMouseInput:true
glDebugVerbosity:1
skipMultiplayerWarning:false
hideMatchedNames:true
joinedFirstServer:false
hideBundleTutorial:false
syncChunkWrites:false
showAutosaveIndicator:true
allowServerListing:true
onlyShowSecureChat:false
panoramaScrollSpeed:1.0
telemetryOptInExtra:false
onboardAccessibility:false
menuBackgroundBlurriness:5
key_key.attack:key.mouse.left
key_key.use:key.mouse.right
key_key.forward:key.keyboard.w
key_key.left:key.keyboard.a
key_key.back:key.keyboard.s
key_key.right:key.keyboard.d
key_key.jump:key.keyboard.space
key_key.sneak:key.keyboard.left.shift
key_key.sprint:key.keyboard.left.control
key_key.drop:key.keyboard.q
key_key.inventory:key.keyboard.e
key_key.chat:key.keyboard.t
key_key.playerlist:key.keyboard.tab
key_key.pickItem:key.mouse.middle
key_key.command:key.keyboard.slash
key_key.socialInteractions:key.keyboard.p
key_key.screenshot:key.keyboard.f2
key_key.togglePerspective:key.keyboard.f5
key_key.smoothCamera:key.keyboard.unknown
key_key.fullscreen:key.keyboard.f11
key_key.spectatorOutlines:key.keyboard.unknown
key_key.swapOffhand:key.keyboard.f
key_key.saveToolbarActivator:key.keyboard.c
key_key.loadToolbarActivator:key.keyboard.x
key_key.advancements:key.keyboard.l
key_key.hotbar.1:key.keyboard.1
key_key.hotbar.2:key.keyboard.2
key_key.hotbar.3:key.keyboard.3
key_key.hotbar.4:key.keyboard.4
key_key.hotbar.5:key.keyboard.5
key_key.hotbar.6:key.keyboard.6
key_key.hotbar.7:key.keyboard.7
key_key.hotbar.8:key.keyboard.8
key_key.hotbar.9:key.keyboard.9
key_keyinfo.copycats.fill_copycat:key.keyboard.left.alt
key_key.mekanism.mode:key.keyboard.n
key_key.mekanism.head_mode:key.keyboard.v
key_key.mekanism.chest_mode:key.keyboard.g
key_key.mekanism.legs_mode:key.keyboard.j
key_key.mekanism.feet_mode:key.keyboard.b
key_key.mekanism.details:key.keyboard.left.shift
key_key.mekanism.description:key.keyboard.n:SHIFT
key_key.mekanism.module_tweaker:key.keyboard.backslash
key_key.mekanism.key_boost:key.keyboard.left.control
key_key.mekanism.key_hud:key.keyboard.h
key_key.kubejs.kubedex:key.keyboard.k
key_key.wildfire_gender.gender_menu:key.keyboard.g
key_key.minecraftcapes.gui:key.keyboard.j
key_key.actualladditions.crafting_stick_open.desc:key.keyboard.unknown
key_key.curios.open.desc:key.keyboard.g
key_ponder.keyinfo.ponder:key.keyboard.w
key_create.keyinfo.toolmenu:key.keyboard.left.alt
key_create.keyinfo.toolbelt:key.keyboard.left.alt
key_create.keyinfo.rotate_menu:key.keyboard.unknown
key_key.create_sa.flying:key.keyboard.space
key_key.create_sa.increase_reach:key.keyboard.up
key_key.create_sa.decrease_reach:key.keyboard.down
key_xaeroplus.setting.palette_new_chunks_highlighting:key.keyboard.unknown
key_xaeroplus.keybind.switch_to_overworld:key.keyboard.unknown
key_xaeroplus.setting.portal_skip_detection:key.keyboard.unknown
key_xaeroplus.setting.portals:key.keyboard.unknown
key_xaeroplus.setting.new_chunks_highlighting:key.keyboard.unknown
key_xaeroplus.setting.2b2t_highways_enabled:key.keyboard.unknown
key_xaeroplus.setting.player_spawn_chunks:key.keyboard.unknown
key_xaeroplus.keybind.world_map_baritone_goal_here:key.keyboard.unknown
key_xaeroplus.keybind.switch_to_nether:key.keyboard.unknown
key_xaeroplus.keybind.world_map_baritone_elytra_here:key.keyboard.unknown
key_xaeroplus.setting.map_art_grid:key.keyboard.unknown
key_xaeroplus.keybind.world_map_baritone_path_here:key.keyboard.unknown
key_xaeroplus.setting.show_render_distance:key.keyboard.unknown
key_xaeroplus.setting.old_biomes_enabled:key.keyboard.unknown
key_xaeroplus.setting.spawn_chunks:key.keyboard.unknown
key_xaeroplus.setting.world_tools:key.keyboard.unknown
key_xaeroplus.setting.old_chunks_highlighting:key.keyboard.unknown
key_xaeroplus.keybind.switch_to_end:key.keyboard.unknown
key_gui.xaero_open_map:key.keyboard.m
key_gui.xaero_open_settings:key.keyboard.right.bracket
key_gui.xaero_map_zoom_in:key.keyboard.unknown
key_gui.xaero_map_zoom_out:key.keyboard.unknown
key_gui.xaero_quick_confirm:key.keyboard.right.shift
key_gui.xaero_toggle_dimension:key.keyboard.unknown
key_gui.xaero_minimap_settings:key.keyboard.y
key_gui.xaero_zoom_in:key.keyboard.unknown
key_gui.xaero_zoom_out:key.keyboard.unknown
key_gui.xaero_new_waypoint:key.keyboard.b
key_gui.xaero_waypoints_key:key.keyboard.u
key_gui.xaero_enlarge_map:key.keyboard.z
key_gui.xaero_toggle_map:key.keyboard.unknown
key_gui.xaero_toggle_waypoints:key.keyboard.unknown
key_gui.xaero_toggle_map_waypoints:key.keyboard.unknown
key_gui.xaero_toggle_slime:key.keyboard.unknown
key_gui.xaero_toggle_grid:key.keyboard.unknown
key_gui.xaero_instant_waypoint:key.keyboard.keypad.add
key_gui.xaero_switch_waypoint_set:key.keyboard.unknown
key_gui.xaero_display_all_sets:key.keyboard.unknown
key_gui.xaero_toggle_light_overlay:key.keyboard.unknown
key_gui.xaero_toggle_entity_radar:key.keyboard.unknown
key_gui.xaero_reverse_entity_radar:key.keyboard.unknown
key_gui.xaero_toggle_manual_cave_mode:key.keyboard.unknown
key_gui.xaero_alternative_list_players:key.keyboard.unknown
key_gui.xaero_toggle_tracked_players_on_map:key.keyboard.unknown
key_gui.xaero_toggle_tracked_players_in_world:key.keyboard.unknown
key_gui.xaero_toggle_pac_chunk_claims:key.keyboard.unknown
key_key.ftbultimine:key.keyboard.grave.accent
key_ftbultimine.change_shape.next:key.keyboard.up
key_ftbultimine.change_shape.prev:key.keyboard.down
key_key.ftbteams.open_gui:key.keyboard.unknown
key_key.ftbchunks.map:key.keyboard.m
key_key.ftbchunks.toggle_minimap:key.keyboard.unknown
key_key.ftbchunks.claim_manager:key.keyboard.unknown
key_key.ftbchunks.minimap.zoomIn:key.keyboard.equal
key_key.ftbchunks.minimap.zoomOut:key.keyboard.minus
key_key.ftbchunks.add_waypoint:key.keyboard.unknown
key_key.ftbchunks.waypoint_manager:key.keyboard.unknown
key_key.entityculling.toggle:key.keyboard.unknown
soundCategory_master:1.0
soundCategory_music:1.0
soundCategory_record:1.0
soundCategory_weather:1.0
soundCategory_block:1.0
soundCategory_hostile:1.0
soundCategory_neutral:1.0
soundCategory_player:1.0
soundCategory_ambient:1.0
soundCategory_voice:1.0
modelPart_cape:true
modelPart_jacket:true
modelPart_left_sleeve:true
modelPart_right_sleeve:true
modelPart_left_pants_leg:true
modelPart_right_pants_leg:true
modelPart_hat:true

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