Cleanup and improve build docs
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BUILDING.md
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BUILDING.md
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# Local Development
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Pterodactyl is now powered by Vuejs and Tailwindcss and uses webpack at its core to generate compiled assets. Release
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versions of Pterodactyl will include pre-compiled, minified, and hashed assets ready-to-go.
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Pterodactyl is now powered by React, Typescript, and Tailwindcss using webpack at its core to generate compiled assets.
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Release versions of Pterodactyl will include pre-compiled, minified, and hashed assets ready-to-go.
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However, if you are interested in running custom themes or making modifications to the Vue files you'll need a build
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system in place to generate these compiled assets. To get your environment setup, you'll first need to install at least Nodejs
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`8`, and it is _highly_ recommended that you also install [Yarn](https://yarnpkg.com) to manage your `node_modules`.
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However, if you are interested in running custom themes or making modifications to the React files you'll need a build
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system in place to generate these compiled assets. To get your environment setup you'll need at minimum:
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* Node.js 12
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* [Yarn](https://classic.yarnpkg.com/lang/en/) v1
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* [Go](https://golang.org/) 1.15.
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### Install Dependencies
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```bash
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```
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The command above will download all of the dependencies necessary to get Pterodactyl assets building. After that, its as
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simple as running the command below to generate assets while you're developing.
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simple as running the command below to generate assets while you're developing. Until you've run this command at least
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once you'll likely see a 500 error on your Panel about a missing `manifest.json` file. This is generated by the commands
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below.
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```bash
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# build the compiled assets for development
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# Build the compiled set of assets for development.
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yarn run build
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# build the assets automatically when files are modified
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# Build the assets automatically as they are changed. This allows you to refresh
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# the page and see the changes immediately.
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yarn run watch
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```
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### Hot Module Reloading
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For more advanced users, we also support 'Hot Module Reloading', allowing you to quickly see changes you're making
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to the Vue template files without having to reload the page you're on. To Get started with this, you just need
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The second is the `PUBLIC_PATH` environment variable which is the URL pointing to the HMR server and is appended to all of
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the asset URLs used in Pterodactyl.
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#### Vagrant
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If you want to use HMR with our Vagrant image, you can use `yarn run v:serve` as a shortcut for the correct parameters.
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In order to have proper file change detection you can use the [`vagrant-notify-forwarder`](https://github.com/mhallin/vagrant-notify-forwarder) to notify file events from the host to the VM.
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```sh
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vagrant plugin install vagrant-notify-forwarder
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vagrant reload
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```
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#### Development Environment
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If you're using the [`pterodactyl/development`](https://github.com/pterodactyl/development) environments, which are
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highly recommended, you can just run `yarn run serve` to run the HMR server, no additional configuration is necessary.
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### Building for Production
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Once you have your files squared away and ready for the live server, you'll be needing to generate compiled, minified, and
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hashed assets to push live. To do so, run the command below:
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Once you have your files squared away and ready for the live server, you'll be needing to generate compiled, minified,
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and hashed assets to push live. To do so, run the command below:
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```bash
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yarn run build:production
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```
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This will generate a production ready `bundle.js` and `bundle.css` as well as a `manifest.json` and store them in
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the `/public/assets` directory where they can then be access by clients, and read by the Panel.
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This will generate a production JS bundle and associated assets, all located in `public/assets/` which will need to
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be uploaded to your server or CDN for clients to use.
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### Running Wings
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To run `wings` in development all you need to do is set up the configuration file as normal when adding a new node, and
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then you can build and run a local version of Wings by executing `make debug` in the Wings code directory. This must
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be run on a Linux VM of some sort, you cannot run this locally on macOS or Windows.
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