Basic concept for the EULA feature to demo how this will all work

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Dane Everitt 2020-11-02 20:52:41 -08:00
parent 505a9a6cbd
commit aba7df3afa
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8 changed files with 90 additions and 2 deletions

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import React, { useEffect, useState } from 'react';
import { ServerContext } from '@/state/server';
import Modal from '@/components/elements/Modal';
import tw from 'twin.macro';
const EulaModalFeature = () => {
const [ visible, setVisible ] = useState(false);
const status = ServerContext.useStoreState(state => state.status.value);
const { connected, instance } = ServerContext.useStoreState(state => state.socket);
useEffect(() => {
if (!connected || !instance || status === 'running') return;
const listener = (line: string) => {
if (line.toLowerCase().indexOf('you need to agree to the eula in order to run the server') >= 0) {
setVisible(true);
}
};
instance.addListener('console output', listener);
return () => {
instance.removeListener('console output', listener);
};
}, [ connected, instance, status ]);
return (
!visible ?
null
:
<Modal visible onDismissed={() => setVisible(false)}>
<h2 css={tw`text-3xl mb-4 text-neutral-100`}>EULA Not Accepted</h2>
<p css={tw`text-neutral-200`}>
It looks like you have not yet accepted the Minecraft EULA. In order to start this server you
must set eula=true inside the eula.txt file in the File Manager.
</p>
</Modal>
);
};
export default EulaModalFeature;

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import { lazy } from 'react';
/**
* Custom features should be registered here as lazy components so that they do
* not impact the generated JS bundle size. They will be automatically loaded in
* whenever they are actually loaded for the client (which may be never, depending
* on the feature and the egg).
*/
const EulaModalFeature = lazy(() => import(/* webpackChunkName: "feature.eula" */'@feature/eula/EulaModalFeature'));
export { EulaModalFeature };