Apply new eslint rules; default to prettier for styling

This commit is contained in:
DaneEveritt 2022-06-26 15:13:52 -04:00
parent f22cce8881
commit dc84af9937
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GPG key ID: EEA66103B3D71F53
218 changed files with 3876 additions and 3564 deletions

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@ -25,30 +25,30 @@ const SpinnerComponent = styled.div<Props>`
${tw`w-8 h-8`};
border-width: 3px;
border-radius: 50%;
animation: ${spin} 1s cubic-bezier(0.55, 0.25, 0.25, 0.70) infinite;
animation: ${spin} 1s cubic-bezier(0.55, 0.25, 0.25, 0.7) infinite;
${props => props.size === 'small' ? tw`w-4 h-4 border-2` : (props.size === 'large' ? css`
${tw`w-16 h-16`};
border-width: 6px;
` : null)};
${(props) =>
props.size === 'small'
? tw`w-4 h-4 border-2`
: props.size === 'large'
? css`
${tw`w-16 h-16`};
border-width: 6px;
`
: null};
border-color: ${props => !props.isBlue ? 'rgba(255, 255, 255, 0.2)' : 'hsla(212, 92%, 43%, 0.2)'};
border-top-color: ${props => !props.isBlue ? 'rgb(255, 255, 255)' : 'hsl(212, 92%, 43%)'};
border-color: ${(props) => (!props.isBlue ? 'rgba(255, 255, 255, 0.2)' : 'hsla(212, 92%, 43%, 0.2)')};
border-top-color: ${(props) => (!props.isBlue ? 'rgb(255, 255, 255)' : 'hsl(212, 92%, 43%)')};
`;
const Spinner: Spinner = ({ centered, ...props }) => (
centered ?
<div
css={[
tw`flex justify-center items-center`,
props.size === 'large' ? tw`m-20` : tw`m-6`,
]}
>
<SpinnerComponent {...props}/>
const Spinner: Spinner = ({ centered, ...props }) =>
centered ? (
<div css={[tw`flex justify-center items-center`, props.size === 'large' ? tw`m-20` : tw`m-6`]}>
<SpinnerComponent {...props} />
</div>
:
<SpinnerComponent {...props}/>
);
) : (
<SpinnerComponent {...props} />
);
Spinner.displayName = 'Spinner';
Spinner.Size = {
@ -58,10 +58,8 @@ Spinner.Size = {
};
Spinner.Suspense = ({ children, centered = true, size = Spinner.Size.LARGE, ...props }) => (
<Suspense fallback={<Spinner centered={centered} size={size} {...props}/>}>
<ErrorBoundary>
{children}
</ErrorBoundary>
<Suspense fallback={<Spinner centered={centered} size={size} {...props} />}>
<ErrorBoundary>{children}</ErrorBoundary>
</Suspense>
);
Spinner.Suspense.displayName = 'Spinner.Suspense';